{"product_id":"3d-engine-design-for-virtual-globes-9781568817118","title":"3D Engine Design for Virtual Globes","description":"\u003cp\u003e • Author(s): Patrick Cozzi\u003cbr\u003e • Publisher: Taylor \u0026amp; Francis\u003cbr\u003e • Publisher Imprint: A K PETERS\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eSupported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. \u003c\/p\u003e\u003cp\u003eTopics covered include: \u003c\/p\u003e\u003cul\u003e \u003cp\u003e \u003c\/p\u003e \u003cli\u003eRendering globes, planet-sized terrain, and vector data\u003c\/li\u003e \u003cli\u003eMultithread resource management\u003c\/li\u003e \u003cli\u003eOut-of-core algorithms\u003c\/li\u003e \u003cli\u003eShader-based renderer design\u003c\/li\u003e \u003c\/ul\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Hardcover","offer_id":45235804274839,"sku":"9781568817118","price":10055.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781568817118.webp?v=1769210957","url":"https:\/\/atlanticbooks.com\/products\/3d-engine-design-for-virtual-globes-9781568817118","provider":"Atlantic Books","version":"1.0","type":"link"}