{"product_id":"3d-graphics-for-game-programming-9781439827376","title":"3D Graphics for Game Programming","description":"\u003cp\u003e • Author(s): JungHyun Han\u003cbr\u003e • Publisher: Taylor \u0026amp; Francis\u003cbr\u003e • Publisher Imprint: CRC Press\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDesigned for advanced undergraduate and beginning graduate courses, \u003cstrong\u003e3D Graphics for Game Programming\u003c\/strong\u003e presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.\u003c\/p\u003e\u003cp\u003eWell organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. \u003c\/p\u003e\u003cp\u003eMaintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book's website: http: \/\/media.korea.ac.kr\/book\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e \u003cli\u003ePresents the theory and mathematics of real-time graphics and its applications to game design \u003c\/li\u003e \u003cli\u003eProvides boxed MathNotes that can be accessed as required without interrupting the flow of the text\u003c\/li\u003e \u003cli\u003eIncludes homework problems and more than 300 detailed figures \u003c\/li\u003e \u003cli\u003eOffers ancillary material on a companion website \u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003e\u003cem\u003eSolutions manual available upon qualified course adoption\u003c\/em\u003e\u003c\/p\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Hardcover","offer_id":45235723862167,"sku":"9781439827376","price":8482.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781439827376.webp?v=1769210662","url":"https:\/\/atlanticbooks.com\/products\/3d-graphics-for-game-programming-9781439827376","provider":"Atlantic Books","version":"1.0","type":"link"}