{"product_id":"autodesk-3ds-max-2021-a-detailed-guide-to-modeling-texturing-lighting-and-rendering-3rd-edition-9798656132152","title":"Autodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition","description":"\u003cp\u003e • Author(s): Pradeep Mamgain\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003eDescription\u003c\/p\u003e\u003cp\u003eThe \u003cb\u003eAutodesk 3ds Max 2021: A Detailed Guide to Modeling, Texturing, Lighting, and Rendering, 3rd Edition\u003c\/b\u003e book is perfect for both beginners and intermediate users of 3ds Max and those moving from other software to 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling, texturing, UV mapping, lighting, and rendering. You will learn important concepts and techniques about 3ds Max which you can utilize to create your 3ds Max projects. This book also covers the Arnold renderer.\u003c\/p\u003e\u003cp\u003eUsing a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling, texturing, lighting, and rendering skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high quality renders using 3ds Max 2021.\u003c\/p\u003eKey Features\u003cul\u003e\n\u003cli\u003eCovers 3ds Max's user interface, navigation, tools, functions, and commands.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eExplains the polygon, subdivision, and spline modeling techniques.\u003c\/li\u003e\n\u003cli\u003eCovers all modifiers.\u003c\/li\u003e\n\u003cli\u003eCovers UV mapping.\u003c\/li\u003e\n\u003cli\u003eExplains how to manage external design data.\u003c\/li\u003e\n\u003cli\u003eCovers material editors.\u003c\/li\u003e\n\u003cli\u003eExplains what is Arnold and how it is different from other renderers.\u003c\/li\u003e\n\u003cli\u003eCovers Arnold lights and light filters.\u003c\/li\u003e\n\u003cli\u003eCovers Arnold shaders, materials, and maps.\u003c\/li\u003e\n\u003cli\u003eCovers the motion blur and depth-of-field effects.\u003c\/li\u003e\n\u003cli\u003eCovers AOVs and Arnold render settings.\u003c\/li\u003e\n\u003cli\u003eCover the Physical material.\u003c\/li\u003e\n\u003cli\u003eDetailed coverage of tools and features.\u003c\/li\u003e\n\u003cli\u003eFeatures 57 hands-on exercises-complete with before and after files.\u003c\/li\u003e\n\u003cli\u003eFeatures 44 practice activities to test the knowledge gained.\u003c\/li\u003e\n\u003cli\u003eAdditional guidance is provided in the form of tips, notes, and cautions.\u003c\/li\u003e\n\u003cli\u003eImportant terms are in boldface so that you never miss them.\u003c\/li\u003e\n\u003cli\u003eThe content under \"What just happened?\" heading explains the working of the instructions.\u003c\/li\u003e\n\u003cli\u003eThe content under \"What next?\" heading tells you about the procedure you will follow after completing a step(s).\u003c\/li\u003e\n\u003cli\u003eTech support from the author.\u003c\/li\u003e\n\u003cli\u003eAccess to each exercise's initial and final states along with the resources used in hands-on exercises.\u003c\/li\u003e\n\u003cli\u003eQuiz to assess knowledge.\u003c\/li\u003e\n\u003cli\u003eBonus hands-on exercises.\u003c\/li\u003e\n\u003cli\u003eIncludes a PDF file that contains the color images of the screenshots\/illustrations used in the textbook. These color images will help you in the learning process. This PDF file is included with the resources.\u003c\/li\u003eages will help you in the learning process. This PDF file is included with the resources.\u003cbr\u003e\n\u003c\/ul\u003eBrief Table of Contents\u003cp\u003eThis book is divided into the following units: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnit 1: Introduction to 3ds Max -I\u003c\/li\u003e\n\u003cli\u003eUnit 2: Introduction to 3ds Max -II\u003c\/li\u003e\n\u003cli\u003eUnit 3: Geometric Primitives and Architectural Objects\u003c\/li\u003e\n\u003cli\u003eUnit 4: Polygon Modeling\u003c\/li\u003e\n\u003cli\u003eUnit 5: Graphite Modeling Tools\u003c\/li\u003e\n\u003cli\u003eUnit 6: Spline Modeling\u003c\/li\u003e\n\u003cli\u003eUnit 7: Modifiers\u003c\/li\u003e\n\u003cli\u003eUnit 8: External Design Data\u003c\/li\u003e\n\u003cli\u003eUnit 9: Bonus Hands-on Exercises\u003c\/li\u003e\n\u003cli\u003eUnit 10: Material Editors\u003c\/li\u003e\n\u003cli\u003eUnit 11: Physical Material\u003c\/li\u003e\n\u003cli\u003eUnit 12: Introduction to Arnold\u003c\/li\u003e\n\u003cli\u003eUnit 13: Arnold Lights\u003c\/li\u003e\n\u003cli\u003eUnit 14: Arnold Shaders and Materials\u003c\/li\u003e\n\u003cli\u003eUnit 15: Arnold Maps\u003c\/li\u003e\n\u003cli\u003eUnit 16: Cameras\u003c\/li\u003e\n\u003cli\u003eUnit 17: Arnold Render Settings\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eFor more info, visit PADEXI ACADEMY'S website.\u003c\/p\u003e","brand":"Independently Published","offers":[{"title":"Paperback","offer_id":45562303152279,"sku":"9798656132152","price":3546.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798656132152.webp?v=1767926337","url":"https:\/\/atlanticbooks.com\/products\/autodesk-3ds-max-2021-a-detailed-guide-to-modeling-texturing-lighting-and-rendering-3rd-edition-9798656132152","provider":"Atlantic Books","version":"1.0","type":"link"}