{"product_id":"business-technological-and-social-dimensions-of-computer-games-multidisciplinary-developments-9781609605674","title":"Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments","description":"\u003cp\u003e • Author(s): Maria Manuela Cruz-Cunha | Vitor Hugo Varvalho | Paula Tavares\u003cbr\u003e • Publisher: Information Science Reference\u003cbr\u003e • Publisher Imprint: Information Science Reference\u003cbr\u003e • BISAC: General\u003c\/p\u003e\u003cp\u003eComputer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies.\u003c\/p\u003e","brand":"Information Science Reference","offers":[{"title":"Hardcover","offer_id":47600933568663,"sku":"9781609605674","price":18433.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781609605674.webp?v=1775010129","url":"https:\/\/atlanticbooks.com\/products\/business-technological-and-social-dimensions-of-computer-games-multidisciplinary-developments-9781609605674","provider":"Atlantic Books","version":"1.0","type":"link"}