{"product_id":"computer-games-as-educational-and-management-tools-uses-and-approaches-9781609605698","title":"Computer Games as Educational and Management Tools: Uses and Approaches","description":"\u003cp\u003e • Author(s): Maria Manuela Cruz-Cunha | Vitor Hugo Varvalho | Paula Tavares\u003cbr\u003e • Publisher: Information Science Reference\u003cbr\u003e • Publisher Imprint: Information Science Reference\u003cbr\u003e • BISAC: Artificial Intelligence - Expert Systems\u003c\/p\u003e\u003cp\u003eThough once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.\u003c\/p\u003e","brand":"Information Science Reference","offers":[{"title":"Hardcover","offer_id":46867939000471,"sku":"9781609605698","price":18346.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781609605698.webp?v=1769987847","url":"https:\/\/atlanticbooks.com\/products\/computer-games-as-educational-and-management-tools-uses-and-approaches-9781609605698","provider":"Atlantic Books","version":"1.0","type":"link"}