{"product_id":"computer-graphics-from-pixels-to-programmable-graphics-hardware-9781439867303","title":"Computer Graphics: From Pixels to Programmable Graphics Hardware","description":"\u003cp\u003e • Author(s): Alexey Boreskov\u003cbr\u003e • Publisher: Taylor \u0026amp; Francis\u003cbr\u003e • Publisher Imprint: CRC Press\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cem\u003eComplete Coverage of the Current Practice of Computer Graphics\u003c\/em\u003e\u003cstrong\u003eComputer Graphics: From Pixels to Programmable Graphics Hardware\u003c\/strong\u003e explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphics.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eUp-to-Date Techniques, Algorithms, and API\u003c\/em\u003eThe book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eWeb Resource\u003c\/em\u003eOn the book's CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided.\u003c\/p\u003e\u003cp\u003e\u003cem\u003eIn-Depth Guidance on a Programmable Graphics Pipeline\u003c\/em\u003eRequiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eKey Features\u003c\/strong\u003e\u003c\/p\u003e\u003cul\u003e \u003cli\u003eCovers the main aspects of modern computer graphics \u003c\/li\u003e \u003cli\u003eExplains how to create various special effects using OpenGL\u003c\/li\u003e \u003cli\u003eDescribes a wide range of current topics, such as tessellation, spherical harmonics, and geometric shaders\u003c\/li\u003e \u003cli\u003eContains practical exercises and examples as well as numerous illustrations, including several color images \u003c\/li\u003e \u003cli\u003eOffers full, cross-platform source code and examples on the book's CRC Press web page\u003c\/li\u003e \u003c\/ul\u003e\u003cp\u003e\u003cem\u003eFigure slides available upon qualifying course adoption\u003c\/em\u003e\u003c\/p\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Hardcover","offer_id":45236434567319,"sku":"9781439867303","price":7464.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781439867303.webp?v=1769213011","url":"https:\/\/atlanticbooks.com\/products\/computer-graphics-from-pixels-to-programmable-graphics-hardware-9781439867303","provider":"Atlantic Books","version":"1.0","type":"link"}