{"product_id":"computer-graphics-from-scratch-9781718500761","title":"Computer Graphics from Scratch","description":"\u003cp\u003e • Author(s): Gabriel Gambetta\u003cbr\u003e • Publisher: No Starch Press\u003cbr\u003e • Publisher Imprint: No Starch Press\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003cb\u003e\u003ci\u003eComputer Graphics from Scratch\u003c\/i\u003e demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eComputer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. \u003ci\u003eComputer Graphics from Scratch\u003c\/i\u003e takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. \u003cp\u003e\u003c\/p\u003eYou'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. \u003cp\u003e\u003c\/p\u003ePseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.\u003cbr\u003eLearn how to: \u003cbr\u003e\u003cli\u003eUse perspective projection to draw 3D objects on a 2D plane\u003c\/li\u003e\u003cli\u003eSimulate the way rays of light interact with surfaces\u003c\/li\u003e\u003cli\u003eAdd mirror-like reflections and cast shadows to objects\u003c\/li\u003e\u003cli\u003eRender a scene from any camera position using clipping planes\u003c\/li\u003e\u003cli\u003eUse flat, Gouraud, and Phong shading to mimic real surface lighting\u003c\/li\u003e\u003cli\u003ePaint texture details onto basic shapes to create realistic-looking objects\u003c\/li\u003e \u003cbr\u003eWhether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. \u003ci\u003eComputer Graphics from Scratch\u003c\/i\u003e will cover the rest.","brand":"No Starch Press","offers":[{"title":"Paperback","offer_id":45037012615319,"sku":"9781718500761","price":3221.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781718500761.webp?v=1769214266","url":"https:\/\/atlanticbooks.com\/products\/computer-graphics-from-scratch-9781718500761","provider":"Atlantic Books","version":"1.0","type":"link"}