{"product_id":"creating-augmented-and-virtual-realities-theory-practice-for-next-generation-spatial-computing-9781492044192","title":"Creating Augmented and Virtual Realities: Theory \u0026 Practice for Next-Generation Spatial Computing","description":"\u003cp\u003e • Author(s): Erin Pangilinan\u003cbr\u003e • Publisher: O'Reilly Media\u003cbr\u003e • Publisher Imprint: O'Reilly Media\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eDespite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. \u003c\/p\u003e\u003cp\u003e Through step-by-step tutorials, you'll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. \u003c\/p\u003e\u003cp\u003e In three parts, this book covers: \u003c\/p\u003e\u003cul\u003e \u003cli\u003e\n\u003cb\u003eArt and design: \u003c\/b\u003e Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art \u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eTechnical development: \u003c\/b\u003e Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays \u003c\/li\u003e\n\u003cli\u003e\n\u003cb\u003eUse cases: \u003c\/b\u003e Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications \u003c\/li\u003e\n\u003c\/ul\u003e\u003cbr\u003e \u003cbr\u003e ","brand":"O'Reilly Media","offers":[{"title":"Paperback","offer_id":45029504319639,"sku":"9781492044192","price":3917.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781492044192.webp?v=1769198503","url":"https:\/\/atlanticbooks.com\/products\/creating-augmented-and-virtual-realities-theory-practice-for-next-generation-spatial-computing-9781492044192","provider":"Atlantic Books","version":"1.0","type":"link"}