{"product_id":"crowd-simulation-9781447144496","title":"Crowd Simulation","description":"\u003cp\u003e • Author(s): Daniel Thalmann\u003cbr\u003e • Publisher: Springer\u003cbr\u003e • Publisher Imprint: Springer\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFrom the Back Cover\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eResearch into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.\u003c\/p\u003e\u003cp\u003eThe comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations - which is an additional challenge, particularly when crowds are very large.\u003c\/p\u003e\u003cp\u003e\u003ci\u003eCrowd Simulation \u003c\/i\u003eanalyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003ePopulation modeling\u003c\/li\u003e\n\u003cli\u003eVirtual human animation\u003c\/li\u003e\n\u003cli\u003eBehavioral models for crowds\u003c\/li\u003e\n\u003cli\u003eThe connection between virtual and real crowds\u003c\/li\u003e\n\u003cli\u003ePath planning and navigation\u003c\/li\u003e\n\u003cli\u003eVisual attention models\u003c\/li\u003e\n\u003cli\u003eGeometric and populated semantic environments\u003c\/li\u003e\n\u003cli\u003eCrowd rendering\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThe second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. \u003ci\u003eCrowd Simulation\u003c\/i\u003e includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention - individuals appearing conscious of their environment and of others - is introduced, and a free-of-collision method for crowds is also discussed.\u003c\/p\u003e\u003cul\u003e\u003cp\u003e\u003c\/p\u003e\u003c\/ul\u003e","brand":"Springer","offers":[{"title":"Hardcover","offer_id":45274883719319,"sku":"9781447144496","price":7267.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781447144496.webp?v=1769281225","url":"https:\/\/atlanticbooks.com\/products\/crowd-simulation-9781447144496","provider":"Atlantic Books","version":"1.0","type":"link"}