{"product_id":"design-and-implementation-of-3d-graphics-systems-9781466571211","title":"Design and Implementation of 3D Graphics Systems","description":"\u003cp\u003e • Author(s): Jonas de Miranda Gomes\u003cbr\u003e • Publisher: Taylor \u0026amp; Francis\u003cbr\u003e • Publisher Imprint: A K PETERS\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eDesign and Implementation of 3D Graphics Systems\u003c\/strong\u003e covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book's website. This book, along with its companion \u003cem\u003eComputer Graphics: Theory and Practice\u003c\/em\u003e, gives readers a full understanding of the principles and practices of implementing 3D graphics systems. \u003c\/p\u003e","brand":"Taylor \u0026 Francis","offers":[{"title":"Paperback","offer_id":45236078313623,"sku":"9781466571211","price":6701.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781466571211.webp?v=1769211843","url":"https:\/\/atlanticbooks.com\/products\/design-and-implementation-of-3d-graphics-systems-9781466571211","provider":"Atlantic Books","version":"1.0","type":"link"}