{"product_id":"digital-media-a-problem-solving-approach-for-computer-graphics-9783319051369","title":"Digital Media: A Problem-Solving Approach for Computer Graphics","description":"\u003cp\u003e • Author(s): Rimon Elias\u003cbr\u003e • Publisher: Springer\u003cbr\u003e • Publisher Imprint: Springer\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFrom the Back Cover\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eFocusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.\u003c\/p\u003e\u003cp\u003eTopics covered include: \u003c\/p\u003e\u003cp\u003e2D Graphics\u003c\/p\u003e\u003cp\u003e3D Solid Modelling\u003c\/p\u003e\u003cp\u003eMapping Techniques \u003c\/p\u003e\u003cp\u003eTransformations in 2D and 3D Space\u003c\/p\u003e\u003cp\u003eIlluminations, Lighting and Shading\u003c\/p\u003e\u003cp\u003eIdeal as an upper level undergraduate text, \u003ci\u003eDigital Media - A Problem-solving Approach for Computer Graphics, \u003c\/i\u003eapproaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra. \u003c\/p\u003e","brand":"Springer","offers":[{"title":"Paperback","offer_id":45274459439255,"sku":"9783319051369","price":3639.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9783319051369.webp?v=1769279986","url":"https:\/\/atlanticbooks.com\/products\/digital-media-a-problem-solving-approach-for-computer-graphics-9783319051369","provider":"Atlantic Books","version":"1.0","type":"link"}