{"product_id":"encyclopedia-of-computer-graphics-and-games-9783031231599","title":"Encyclopedia of Computer Graphics and Games","description":"\u003cp\u003e • Author(s): Newton Lee\u003cbr\u003e • Publisher: Springer\u003cbr\u003e • Publisher Imprint: Springer\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003ci\u003eEncyclopedia of Computer Graphics and Games (ECGG)\u003c\/i\u003e is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eEditor\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eNewton Lee\u003c\/b\u003e, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA \u003c\/p\u003e\u003cp\u003e \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAcademic Co-Chairs\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eShlomo Dubnov\u003c\/b\u003e, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA\u003c\/p\u003e\u003cp\u003e\u003cb\u003ePatrick C. K. Hung\u003c\/b\u003e, University of Ontario Institute of Technology, Oshawa, ON, Canada\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eJaci Lee Lederman\u003c\/b\u003e, Vincennes University, Vincennes, IN, USA\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eIndustry Co-Chairs\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eShuichi Kurabayashi\u003c\/b\u003e, Cygames, Inc. \u0026amp; Keio University, Kanagawa, Japan\u003c\/p\u003e\u003cp\u003e\u003cb\u003eXiaomao Wu\u003c\/b\u003e, Gritworld GmbH, Frankfurt am Main, Hessen, Germany\u003c\/p\u003e\u003cp\u003e\u003cb\u003e \u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eEditorial Board Members\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eLeigh Achterbosch\u003c\/b\u003e, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia\u003c\/p\u003e\u003cp\u003e\u003cb\u003eRamazan S. Aygun\u003c\/b\u003e, Department of Computer Science, Kennesaw State University, Marietta, GA, USA\u003c\/p\u003e\u003cp\u003e\u003cb\u003eBarbaros Bostan\u003c\/b\u003e, BUG Game Lab, BahÃ§eşehir University (BAU), Istanbul, Turkey\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAnthony L. Brooks, \u003c\/b\u003eAalborg University, Aalborg, Denmark\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eGuven Catak\u003c\/b\u003e, BUG Game Lab, BahÃ§eşehir University (BAU), Istanbul, Turkey\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAlvin \u003c\/b\u003e\u003cb\u003eKok Chuen \u003c\/b\u003e\u003cb\u003eChan\u003c\/b\u003e, Cambridge Corporate University, Lucerne, Switzerland\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAnirban Chowdhury\u003c\/b\u003e, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India\u003c\/p\u003e\u003cp\u003e\u003cb\u003eSaverio Debernardis\u003c\/b\u003e, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAbdennour El Rhalibi\u003c\/b\u003e, Liverpool John Moores University, Liverpool, UK\u003c\/p\u003e\u003cp\u003e\u003cb\u003eStefano Ferretti\u003c\/b\u003e, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy\u003c\/p\u003e\u003cp\u003e\u003cb\u003eHan Hu\u003c\/b\u003e, \u003cb\u003e \u003c\/b\u003eSchool of Information and Electronics, Beijing Institute of Technology, Beijing, China\u003c\/p\u003e\u003cp\u003e\u003cb\u003eMs. Susan Johnston\u003c\/b\u003e, Select Services Films Inc., Los Angeles, CA, USA\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChris Joslin\u003c\/b\u003e, Carleton University, Ottawa, Canada\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eSicilia Ferreira Judice\u003c\/b\u003e, Department of Computer Science, University of Calgary, Calgary, Canada\u003c\/p\u003e\u003cp\u003e\u003cb\u003eHoshang Kolivand\u003c\/b\u003e, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK\u003c\/p\u003e\u003cp\u003e\u003cb\u003eDario Maggiorini\u003c\/b\u003e, Department of Computer Science, University of Milan, Milan, Italy\u003c\/p\u003e\u003cp\u003e\u003cb\u003eTim McGraw\u003c\/b\u003e, Purdue University, West Lafayette, IN, USA\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eGeorge Papagiannakis\u003c\/b\u003e, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFlorian Richoux\u003c\/b\u003e, Nantes Atlantic Computer Science Laboratory (LINA), UniversitÃ© de Nantes, Nantes, France\u003c\/p\u003e\u003cp\u003e\u003cb\u003eAndrea Sanna\u003c\/b\u003e, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy\u003c\/p\u003e\u003cp\u003e\u003cb\u003eYann Savoye\u003c\/b\u003e, Institut fur Informatik, Innsbruck University, Innsbruck, Austria\u003c\/p\u003e\u003cp\u003e\u003cb\u003eSercan ŞengÃ¼n\u003c\/b\u003e, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA\u003c\/p\u003e\u003cp\u003e\u003cb\u003eRuck Thawonmas\u003c\/b\u003e, Ritsumeikan University, Shiga, Japan\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eVinesh Thiruchelvam, \u003c\/b\u003eAsia Pacific University of Technology \u0026amp; Innovation, Kuala Lumpur, Malaysia\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eRojin Vishkaie\u003c\/b\u003e, Amazon, Seattle, WA, USA\u003c\/p\u003e\u003cp\u003e\u003cb\u003eDuncan A. H. Williams\u003c\/b\u003e, Digital Creativity Labs, Department of Computer Science, University of York, York, UK\u003c\/p\u003e\u003cp\u003e\u003cb\u003eSai-Keung Wong\u003c\/b\u003e, National Chiao Tung University, Hsinchu, Taiwan\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eEditorial Board Intern\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eSam Romershausen, \u003c\/b\u003eVincennes University, Vincennes, IN, USA\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Hardcover","offer_id":45285277827223,"sku":"9783031231599","price":66105.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9783031231599.webp?v=1769283677","url":"https:\/\/atlanticbooks.com\/products\/encyclopedia-of-computer-graphics-and-games-9783031231599","provider":"Atlantic Books","version":"1.0","type":"link"}