{"product_id":"game-and-graphics-programming-for-ios-and-android-with-opengl-es-2-0-9781119975915","title":"Game and Graphics Programming for iOS and Android with OpenGL ES 2.0","description":"\u003cp\u003e • Author(s): Romain Marucchi-Foino\u003cbr\u003e • Publisher: Wrox Press\u003cbr\u003e • Publisher Imprint: Wrox Press\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFrom the Back Cover\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eLearn how to build games with stunning graphics\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003eStriking the ideal balance between aesthetics and functionality to create a state-of-the-art game is no small feat. That's where this book comes in. If you have a decent C\/C++ programming background and a basic understanding of computer graphics, you'll find that this invaluable resource includes everything you need to know in order to make quick work of creating a full-fledged game. Successful game engine developer Romain Marucchi-Foino covers all aspects of creating a game, such as loading complex geometries and textures; handling GLSL materials, sounds, cameras, and clippings; physics; pathfinding and AI; post-processing effects; real-time lighting and shadowing; working with skeletal animations; and much more. Before you know it, you'll be able to apply the knowledge you've gained from this book to create your own sophisticated game. \u003c\/p\u003e\u003cp\u003e\u003ci\u003eGame and Graphics Programming for iOS and Android with OpenGL ES 2.0: \u003c\/i\u003e \u003c\/p\u003e\u003cul\u003e \u003cli\u003eBrings awareness to the powerful potential of OpenGL ES 2.0 in game programming\u003c\/li\u003e \u003cli\u003eIncludes helpful tutorials and real-world mobile apps to give you a deeper understanding of what works in programming\u003c\/li\u003e \u003cli\u003eDemonstrates how to work with OpenGL features, including geometry, shaders, lighting, special effects, character animation, and more\u003c\/li\u003e \u003cli\u003eAddresses real-time physics, pathfinding, and optimization\u003c\/li\u003e \u003cli\u003eZeroes in on audio and other cool and unique game programming possibilities\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eProgrammer Forums\u003c\/b\u003e Join our Programmer to Programmer forums to ask and answer programming questions about this book, join discussions on the hottest topics in the industry, and connect with fellow programmers from around the world. \u003c\/p\u003e\u003cp\u003e\u003cb\u003eCode Downloads\u003c\/b\u003e Take advantage of free code samples from this book, as well as code samples from hundreds of other books, all ready to use. \u003c\/p\u003e\u003cp\u003e\u003cb\u003eRead More\u003c\/b\u003e Find articles, ebooks, sample chapters, and tables of contents for hundreds of books, and more reference resources on programming topics that matter to you.\u003c\/p\u003e","brand":"Wrox Press","offers":[{"title":"Paperback","offer_id":45114527121559,"sku":"9781119975915","price":3187.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781119975915.webp?v=1767269800","url":"https:\/\/atlanticbooks.com\/products\/game-and-graphics-programming-for-ios-and-android-with-opengl-es-2-0-9781119975915","provider":"Atlantic Books","version":"1.0","type":"link"}