{"product_id":"game-programming-with-unity-and-c-a-complete-beginner-s-guide-9781484256558","title":"Game Programming with Unity and C#: A Complete Beginner’s Guide","description":"\u003cp\u003e • Author(s): Hardman\u003cbr\u003e • Publisher: Springer Verlag\u003cbr\u003e • Publisher Imprint: Apress\u003cbr\u003e • Subject: Computer Science and Information Technology\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFrom the Back Cover\u003c\/b\u003e\u003cbr\u003e​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated.\u003cbr\u003eStarting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity's serialization system. \u003cbr\u003eThis carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more.\u003cbr\u003eBy the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming--not just what to type but why it's typed and what it's really doing. \u003ci\u003eGame Programming with Unity and C# \u003c\/i\u003ewill send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges.\u003cbr\u003eYou will: \u003cbr\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.\u003c\/li\u003e\n\u003cli\u003eLeverage beginner-to-intermediate-level skills of the C# programming language and its syntax.\u003cbr\u003e\n\u003c\/li\u003e\n\u003cli\u003eReview all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.\u003c\/li\u003e\n\u003cli\u003eUse essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. \u003c\/li\u003e\n\u003c\/ul\u003e","brand":"Springer Verlag","offers":[{"title":"Paperback","offer_id":45091351265431,"sku":"9781484256558","price":4065.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781484256558.webp?v=1769204264","url":"https:\/\/atlanticbooks.com\/products\/game-programming-with-unity-and-c-a-complete-beginner-s-guide-9781484256558","provider":"Atlantic Books","version":"1.0","type":"link"}