{"product_id":"gamemaker-studio-development-blueprint-building-debugging-and-shipping-engaging-2d-and-3d-games-with-gml-9798268798586","title":"GameMaker Studio Development Blueprint: Building, Debugging, and Shipping Engaging 2D and 3D Games with GML","description":"\u003cp\u003e • Author(s): Dwayne Daniel\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Programming - General\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eGameMaker Studio Development Blueprint: Building, Debugging, and Shipping Engaging 2D and 3D Games with GML\u003c\/b\u003e\u003cbr\u003eEvery great game starts with a single spark-an idea that becomes a playable, engaging experience through the right tools and guidance. GameMaker Studio has become one of the most accessible yet powerful engines for developers who want to bring their ideas to life fast-without sacrificing depth, performance, or creative control. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003ci\u003eGameMaker Studio Development Blueprint\u003c\/i\u003e is a hands-on, practical guide designed for both aspiring and intermediate developers who want to master 2D and 3D game creation using GameMaker Language (GML). This book walks you step-by-step through the entire development cycle-from building your first game mechanics and crafting visual polish to debugging, optimizing, and preparing your title for release across multiple platforms. Whether you're creating a retro-inspired platformer, a physics-driven shooter, or a stylized 3D experience, this book equips you with the skills to turn concepts into playable realities.\u003cp\u003eThrough real-world examples and structured guidance, you'll learn how to write efficient GML scripts, structure clean project hierarchies, integrate assets, and design responsive gameplay systems. It also covers debugging strategies, performance tuning, and publishing workflows to help you confidently bring your finished game to players on desktop, mobile, and console.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat Sets This Book Apart: \u003c\/b\u003e\u003cbr\u003eEach chapter focuses on a critical stage of the development lifecycle, ensuring you gain both technical depth and creative insight: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\u003cp\u003e\u003cb\u003eChapter 1-3: \u003c\/b\u003e Mastering GameMaker's workspace, scripting fundamentals, and object-oriented logic with GML.\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003cb\u003eChapter 4-5: \u003c\/b\u003e Building responsive 2D game systems, managing collisions, animation, and input control.\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003cb\u003eChapter 6-7: \u003c\/b\u003e Extending into 3D gameplay-lighting, camera control, and spatial optimization.\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003cb\u003eChapter 8-9: \u003c\/b\u003e Debugging, performance optimization, and asset pipeline management for seamless production.\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003cb\u003eChapter 10: \u003c\/b\u003e Publishing and porting-step-by-step methods to prepare and ship your game to Steam, mobile, and beyond.\u003c\/p\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eEach concept is backed by working examples, tested techniques, and professional insights gained from real-world development projects. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eIf you've ever wanted to design professional-quality games without endless trial and error, \u003cb\u003e\u003ci\u003eGameMaker Studio Development Blueprint\u003c\/i\u003e gives you the structure and confidence to do it. Start coding smarter, building faster, and shipping games that players will love. The tools are ready-the only thing left is for you to take the next step.\u003c\/b\u003e","brand":"Atlantic Books","offers":[{"title":"Paperback","offer_id":46332231254167,"sku":"9798268798586","price":1908.0,"currency_code":"INR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798268798586.webp?v=1768725518","url":"https:\/\/atlanticbooks.com\/products\/gamemaker-studio-development-blueprint-building-debugging-and-shipping-engaging-2d-and-3d-games-with-gml-9798268798586","provider":"Atlantic Books","version":"1.0","type":"link"}