{"product_id":"gpu-mastery-for-game-developers-build-fast-beautiful-and-efficient-games-with-modern-graphics-hardware-9798247139720","title":"GPU Mastery for Game Developers: Build Fast, Beautiful, and Efficient Games with Modern Graphics Hardware","description":"\u003cp\u003e • Author(s): Hirosh Reeves\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eGPU performance is no longer optional.\u003cbr\u003eIt is the difference between a smooth 120 FPS game and a stuttering one-star review.\u003c\/p\u003e\u003cp\u003eMost game development books teach features. Few teach you how the GPU actually thinks.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eGPU Mastery for Game Developers\u003c\/b\u003e teaches you to design games the way modern hardware works - data-parallel, cache-friendly, and GPU-driven from the ground up.\u003c\/p\u003e\u003cp\u003eInstead of guessing at optimizations, you will learn how to reason about every millisecond of your frame.\u003c\/p\u003e\u003cp\u003eYou won't just learn \u003ci\u003ewhat\u003c\/i\u003e to use.\u003cbr\u003eYou'll learn \u003ci\u003ewhy it's fast.\u003c\/i\u003e\u003c\/p\u003e\u003cp\u003eThis book walks you step-by-step from the fundamentals of how the GPU processes vertices and pixels, through shaders, batching, memory systems, and visibility, all the way to advanced techniques like compute-driven simulation, GPU culling, indirect drawing, meshlets, and fully GPU-first engine architecture.\u003c\/p\u003e\u003cp\u003eBy the end, you will think in frames, budgets, and pipelines - not features.\u003c\/p\u003e\u003cp\u003eYou'll build the mental model professionals use to ship large, stable, high-performance games across desktop, console, and mobile hardware.\u003c\/p\u003e\u003cp\u003eInside, you'll learn how to: \u003c\/p\u003e\u003cp\u003e- Understand modern GPU architecture and parallel execution\u003cbr\u003e- Write faster vertex, fragment, and compute shaders\u003cbr\u003e- Eliminate draw call bottlenecks with batching and instancing\u003cbr\u003e- Move physics, AI, particles, and crowds onto the GPU\u003cbr\u003e- Use indirect draws and GPU-driven rendering to scale massive scenes\u003cbr\u003e- Diagnose bottlenecks with real profiling techniques\u003cbr\u003e- Reduce overdraw, fill-rate, and memory pressure\u003cbr\u003e- Design cross-platform rendering that survives weaker devices\u003cbr\u003e- Architect your engine around the frame instead of bolted-on features\u003c\/p\u003e\u003cp\u003eEvery concept is explained in plain English and reinforced with \u003cb\u003ecomplete, runnable examples\u003c\/b\u003e in C++, WebGL, and modern GPU workflows. No pseudocode. No theory without practice.\u003c\/p\u003e\u003cp\u003eThis is not a graphics textbook.\u003c\/p\u003e\u003cp\u003eIt is a practical, hands-on engineering guide written for developers who ship games.\u003c\/p\u003e\u003cp\u003eIf you want to: \u003c\/p\u003e\u003cp\u003e- Hit stable frame rates\u003cbr\u003e- Scale to larger worlds\u003cbr\u003e- Reduce CPU bottlenecks\u003cbr\u003e- Master modern rendering techniques\u003cbr\u003e- Or build engines that truly leverage the GPU\u003c\/p\u003e\u003cp\u003eThen this book will change how you design games forever.\u003c\/p\u003e\u003cp\u003eStop fighting performance problems after they appear.\u003cbr\u003eStart building systems that are fast by design.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eMaster the GPU. Master your frame. Ship better games.\u003c\/b\u003e\u003c\/p\u003e","brand":"Independently Published","offers":[{"title":"Paperback","offer_id":47570325995671,"sku":"9798247139720","price":2297.0,"currency_code":"INR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798247139720.webp?v=1774881350","url":"https:\/\/atlanticbooks.com\/products\/gpu-mastery-for-game-developers-build-fast-beautiful-and-efficient-games-with-modern-graphics-hardware-9798247139720","provider":"Atlantic Books","version":"1.0","type":"link"}