{"product_id":"guide-to-dynamic-simulations-of-rigid-bodies-and-particle-systems-9781447161165","title":"Guide to Dynamic Simulations of Rigid Bodies and Particle Systems","description":"\u003cp\u003e • Author(s): Murilo G. Coutinho\u003cbr\u003e • Publisher: Springer\u003cbr\u003e • Publisher Imprint: Springer\u003cbr\u003e • BISAC: Computer Simulation\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFrom the Back Cover\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003ePhysically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.\u003c\/p\u003e\u003cp\u003eThis book presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eTopics and features: \u003c\/b\u003e\u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eExamines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world\u003c\/li\u003e\n\u003cli\u003eDiscusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm\u003c\/li\u003e\n\u003cli\u003eDescribes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts\u003c\/li\u003e\n\u003cli\u003ePresents techniques that can be used to dynamically simulate articulated rigid bodies\u003c\/li\u003e\n\u003cli\u003eConcludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003ePractical and easy-to-follow, this hands-on guide\/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Paperback","offer_id":45274821886103,"sku":"9781447161165","price":3672.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781447161165.webp?v=1769281049","url":"https:\/\/atlanticbooks.com\/products\/guide-to-dynamic-simulations-of-rigid-bodies-and-particle-systems-9781447161165","provider":"Atlantic Books","version":"1.0","type":"link"}