{"product_id":"hands-on-unreal-engine-5-advanced-game-creation-workflows-9798259391581","title":"Hands-On Unreal Engine 5: Advanced Game Creation Workflows","description":"\u003cp\u003e • Author(s): Egor Tarasov\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eGame development has never been more powerful-and more overwhelming. You open Unreal Engine 5, and suddenly there's systems, documentation, and disconnected tutorials that don't show you fully how real games are actually built. You can follow steps, but connecting everything into a working project? That's where most developers get stuck.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eHands-On Unreal Engine 5 - Advanced Game Creation Workflows\u003c\/b\u003e is written to help you from scattered knowledge to real-world game development. Instead of teaching features in isolation, this book walks you through how professional UE5 projects are structured, built, and scaled-from architecture to shipping. It focuses on how systems connect, why decisions matter, and how to build something that actually works beyond a tutorial.\u003c\/p\u003e\u003cp\u003eInside this book, you'll learn how to: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eDesign scalable game architecture using UE5's core systems\u003c\/li\u003e\n\u003cli\u003eCombine Blueprint and C++ effectively without confusion\u003c\/li\u003e\n\u003cli\u003eBuild performant worlds using Nanite, Lumen, and World Partition\u003c\/li\u003e\n\u003cli\u003eCreate responsive gameplay systems with AI, animation, and input frameworks\u003c\/li\u003e\n\u003cli\u003eImplement networking, replication, and multiplayer-ready features\u003c\/li\u003e\n\u003cli\u003eOptimize, profile, and prepare your project for real-world deployment\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eAlong the way, you'll build: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eA fully structured third-person action game prototype\u003c\/li\u003e\n\u003cli\u003eA modular gameplay framework using industry-standard patterns\u003c\/li\u003e\n\u003cli\u003eAI-driven NPC systems with behavior trees and perception\u003c\/li\u003e\n\u003cli\u003eA complete combat system using the Gameplay Ability System (GAS)\u003c\/li\u003e\n\u003cli\u003eA multiplayer-ready foundation with replication and network logic\u003c\/li\u003e\n\u003cli\u003eA polished UI and performance-optimized build ready for packaging\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThis book is for intermediate developers, self-taught learners, and engine-switchers who are ready to move beyond tutorials and start thinking like real game developers. If you already understand basic programming or have used another engine, this will take you deeper-into the decisions, workflows, and systems that actually make games work.\u003c\/p\u003e","brand":"Independently Published","offers":[{"title":"Paperback","offer_id":47883123196055,"sku":"9798259391581","price":4761.0,"currency_code":"INR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798259391581.webp?v=1781099643","url":"https:\/\/atlanticbooks.com\/products\/hands-on-unreal-engine-5-advanced-game-creation-workflows-9798259391581","provider":"Atlantic Books","version":"1.0","type":"link"}