{"product_id":"jim-blinns-corner-dixty-pixels-9781558604551","title":"Jim Blinn's Corner: Dixty Pixels","description":"\u003cp\u003e • Author(s): Jim Blinn\u003cbr\u003e • Publisher: Morgan Kaufmann Publishers\u003cbr\u003e • Publisher Imprint: Morgan Kaufmann Publishers\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\"All problems in computer graphics can be solved with a matrix inversion.\"--Jim BlinnJim Blinn is Back!\u003cb\u003eDirty Pixels\u003c\/b\u003e is Jim's second compendium of articles selected from his award-winning column, \"Jim Blinn's Corner,\" in \u003ci\u003eIEEE Computer Graphics and Applications\u003c\/i\u003e. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. \u003cb\u003eDirty Pixels\u003c\/b\u003e is an invaluable resource for anyone in the computer graphics field.Teapots and MoreJim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; \u003ci\u003eThe Mechanical Universe\u003c\/i\u003e, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series \u003ci\u003eCosmos\u003c\/i\u003e. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.\u003c\/p\u003e","brand":"Morgan Kaufmann Publishers","offers":[{"title":"Paperback","offer_id":45309930209431,"sku":"9781558604551","price":3707.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781558604551.webp?v=1769286568","url":"https:\/\/atlanticbooks.com\/products\/jim-blinns-corner-dixty-pixels-9781558604551","provider":"Atlantic Books","version":"1.0","type":"link"}