{"product_id":"learning-education-games-volume-3-100-games-to-use-in-the-classroom-beyond-9780359984015","title":"Learning, Education \u0026 Games, Volume 3: 100 Games to Use in the Classroom \u0026 Beyond","description":"\u003cp\u003e • Author(s): Karen Schrier\u003cbr\u003e • Publisher: Lulu Press\u003cbr\u003e • Publisher Imprint: Lulu Press\u003cbr\u003e • BISAC: General\u003c\/p\u003e\u003cp\u003eHave you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite, Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.\u003c\/p\u003e","brand":"Atlantic Books","offers":[{"title":"Paperback","offer_id":46419235471511,"sku":"9780359984015","price":4407.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9780359984015.webp?v=1769073614","url":"https:\/\/atlanticbooks.com\/products\/learning-education-games-volume-3-100-games-to-use-in-the-classroom-beyond-9780359984015","provider":"Atlantic Books","version":"1.0","type":"link"}