{"product_id":"modern-shader-programming-techniques-hands-on-projects-for-beginners-and-professionals-9798268270556","title":"Modern Shader Programming Techniques: Hands-On Projects for Beginners and Professionals","description":"\u003cp\u003e • Author(s): Beckford M. Wescott\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eWhat if the visual effects you admire in games weren't out of reach? What if shaders weren't some mysterious force hidden behind engine walls and intimidating math?\u003c\/p\u003e\u003cp\u003eHave you ever looked at shader code and thought, \u003ci\u003e\"I wish I could tweak that... but I don't even know where to start\"?\u003c\/i\u003e\u003cbr\u003eOr maybe you've relied on default materials and effects for years, secretly wondering: \u003cbr\u003e\u003cb\u003e\"Could I build my own if someone actually explained it in plain language?\"\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eYou're not alone.\u003c\/p\u003e\u003cp\u003e\u003cb\u003e[Your Book Title Here]\u003c\/b\u003e speaks directly to beginners, curious developers, and anyone who has ever opened a shader file and immediately closed it again. No gatekeeping. No dense math. No assumption that you already know how GPU pipelines work.\u003c\/p\u003e\u003cp\u003eInstead, this book asks the same questions you're already asking yourself: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\u003cp\u003e\u003ci\u003eWhat exactly IS a shader, and why does it control so much of what I see?\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003ci\u003eDo I need to be a math genius to write one?\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003ci\u003eHow do game engines like Unity, Unreal, and Godot actually use shaders under the hood?\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003ci\u003eWhat happens inside the graphics pipeline, and why should I care?\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003ci\u003eIs it really possible to write a working shader on day one?\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003ci\u003eCan I animate, light, color, distort, and customize visuals without overwhelming formulas?\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003ci\u003eWhat about performance? Will my shaders break a mobile game?\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003ci\u003eAnd how do professionals debug or optimize their effects?\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003e\u003cb\u003eThis book doesn't just answer those questions - it guides you through them step by step.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eYou'll build effects. You'll experiment. You'll break things (safely) and fix them. You'll learn why shaders work the way they do and how to make them do what YOU want.\u003c\/p\u003e\u003cp\u003eBy the time you're done, you won't be thinking \"Shaders are magic.\"\u003cbr\u003eYou'll be thinking, \"Why didn't someone explain them like this sooner?\"\u003c\/p\u003e\u003cp\u003e\u003cb\u003eReady to stop watching from the sidelines and start creating your own visual effects?\u003c\/b\u003e\u003cbr\u003e\u003cb\u003eDon't wait-take control of your graphics journey now and start building shaders with confidence!\u003c\/b\u003e\u003c\/p\u003e","brand":"Independently Published","offers":[{"title":"Paperback","offer_id":47594479648919,"sku":"9798268270556","price":3448.0,"currency_code":"INR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798268270556.webp?v=1774986124","url":"https:\/\/atlanticbooks.com\/products\/modern-shader-programming-techniques-hands-on-projects-for-beginners-and-professionals-9798268270556","provider":"Atlantic Books","version":"1.0","type":"link"}