{"product_id":"narrative-design-and-authorship-in-bloodborne-an-analysis-of-the-horror-videogame-9781476672182","title":"Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame","description":"\u003cp\u003e • Author(s): Madelon Hoedt | Matthew Wilhelm Kapell\u003cbr\u003e • Publisher: McFarland \u0026amp; Company\u003cbr\u003e • Publisher Imprint: McFarland \u0026amp; Company\u003cbr\u003e • BISAC: Video \u0026amp; Electronic\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e In the vein of their cult-classic dark fantasy titles \u003ci\u003eDemon's Souls\u003c\/i\u003e (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror \u003ci\u003eBloodborne\u003c\/i\u003e in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of \"paleblood.\" The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.\u003c\/p\u003e\u003cp\u003e This first full-length study examines \u003ci\u003eBloodborne\u003c\/i\u003e's themes of dangerous knowledge and fatal pride and its aesthetics in the context of other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics. \u003c\/p\u003e","brand":"Atlantic Books","offers":[{"title":"Paperback","offer_id":46456343363735,"sku":"9781476672182","price":2826.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781476672182.webp?v=1769178264","url":"https:\/\/atlanticbooks.com\/products\/narrative-design-and-authorship-in-bloodborne-an-analysis-of-the-horror-videogame-9781476672182","provider":"Atlantic Books","version":"1.0","type":"link"}