{"product_id":"online-worlds-convergence-of-the-real-and-the-virtual-9781848828247","title":"Online Worlds: Convergence of the Real and the Virtual","description":"\u003cp\u003e • Author(s): William Sims Bainbridge\u003cbr\u003e • Publisher: Springer\u003cbr\u003e • Publisher Imprint: Springer\u003cbr\u003e • BISAC: User Interfaces\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFrom the Back Cover\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eVirtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups.\u003c\/p\u003e \u003cp\u003eThis book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and which are establishing them as a major sector of human-centred computing.\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Paperback","offer_id":45277335355543,"sku":"9781848828247","price":7345.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781848828247.webp?v=1769288093","url":"https:\/\/atlanticbooks.com\/products\/online-worlds-convergence-of-the-real-and-the-virtual-9781848828247","provider":"Atlantic Books","version":"1.0","type":"link"}