{"product_id":"pervasive-webgpu-wgsl-graphics-compute-9798299175356","title":"Pervasive WebGPU \u0026 WGSL: Graphics \u0026 Compute","description":"\u003cp\u003e • Author(s): Kenwright\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eWhen your compute shader blazes past your best JavaScript in the browser, it's not just fast-it's exhilarating. Like you've bent the rules of physics and gotten away with it. That's the magic of WebGPU. It's not just another graphics API-it's the long-overdue upgrade that finally lets the web punch at native weight. After years of wrestling with WebGL's quirks and bottlenecks, we can say it loud: \u003cb\u003ethis changes everything\u003c\/b\u003e.\u003c\/p\u003e\u003cp\u003eThis book was written for developers who want more than specs and surface-level tutorials. The official docs tell you \u003ci\u003ewhat\u003c\/i\u003e WebGPU does. We're here to show you \u003ci\u003ehow\u003c\/i\u003e to build with it. This is the guide we wish we'd had: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\u003cp\u003eA \u003cb\u003edefault-first mindset\u003c\/b\u003e-WebGPU isn't niche anymore, it's the new normal\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eEqual love for \u003cb\u003ecompute and graphics\u003c\/b\u003e-because modern apps need both, working in sync\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eA \u003cb\u003emix of examples\u003c\/b\u003e you can actually use-not just academic theory\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003e\u003cb\u003eNo fluff\u003c\/b\u003e-just the stuff that matters when you're building for real users\u003c\/p\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThis isn't just about learning WebGPU-it's about rewiring how you think about performance, architecture, and the GPU as a first-class citizen in your stack. You'll learn: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003e\u003cp\u003eHow to make CPU-GPU handoffs \u003ci\u003ebuttery smooth\u003c\/i\u003e\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eWhen to reach for compute vs. vertex shaders-and how to know the difference\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eDebugging tricks that saved us weeks of pain\u003c\/p\u003e\u003c\/li\u003e\n\u003cli\u003e\u003cp\u003eOptimization patterns that work across browsers, not just in ideal conditions\u003c\/p\u003e\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eWe've packed this with hard-earned lessons from building actual WebGPU-powered apps-the kind people rely on every day. The code is battle-tested, the diagrams are human-readable, and the advice is brutally practical.\u003c\/p\u003e\u003cp\u003eOne warning: WebGPU will ruin you for other APIs. Once you've seen 100x speedups on parallel workloads, you'll start spotting GPU-shaped holes in everything you build. Consider yourself warned.\u003cbr\u003e \u003c\/p\u003e","brand":"Independently Published","offers":[{"title":"Paperback","offer_id":47887971221655,"sku":"9798299175356","price":7490.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798299175356.webp?v=1781162686","url":"https:\/\/atlanticbooks.com\/products\/pervasive-webgpu-wgsl-graphics-compute-9798299175356","provider":"Atlantic Books","version":"1.0","type":"link"}