{"product_id":"player-and-avatar-the-affective-potential-of-videogames-9781476667195","title":"Player and Avatar: The Affective Potential of Videogames","description":"\u003cp\u003e • Author(s): David Owen | Matthew Wilhelm Kapell\u003cbr\u003e • Publisher: McFarland \u0026amp; Company\u003cbr\u003e • Publisher Imprint: McFarland \u0026amp; Company\u003cbr\u003e • BISAC: Video \u0026amp; Mobile\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e Do you make small leaps in your chair while attempting challenging jumps in \u003ci\u003eTomb Raider\u003c\/i\u003e? Do you say \"Ouch!\" when a giant hits you with a club in \u003ci\u003eSkyrim\u003c\/i\u003e? Have you had dreams of being inside the underwater city of \u003ci\u003eRapture\u003c\/i\u003e?\u003c\/p\u003e\u003cp\u003e Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them \"physically\" within the virtual world. Players may even identify with characters' ideological motivations.\u003c\/p\u003e\u003cp\u003e The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the \"body without organs.\"\u003c\/p\u003e","brand":"Atlantic Books","offers":[{"title":"Paperback","offer_id":46469888508055,"sku":"9781476667195","price":3715.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781476667195.jpg?v=1766223717","url":"https:\/\/atlanticbooks.com\/products\/player-and-avatar-the-affective-potential-of-videogames-9781476667195","provider":"Atlantic Books","version":"1.0","type":"link"}