{"product_id":"ray-tracing-in-cuda-and-dxr-an-introduction-9798868816901","title":"Ray Tracing in Cuda and Dxr: An Introduction","description":"\u003cp\u003e • Author(s): Fabio Suriano\u003cbr\u003e • Publisher: Apress\u003cbr\u003e • Publisher Imprint: Apress\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eChapter 1: Brief History of the Latest Modern GPUs.- Chapter 2: Know Your Hardware: The Streaming Multiprocessor.- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches.- Chapter 4: Enter the Turing Microarchitecture.- Chapter 5: Ray Tracing Techniques.- Chapter 6: Ray and Camera Model Definitions.- Chapter 7: Basic Ray-Primitive Intersection Techniques.- Chapter 8: Rendering Equation and Monte Carlo Integration.- Chapter 9: DirectX 12 and Real-Time Ray Tracing in DXR.- Chapter 10: Path Tracing: Global Illumination.\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Paperback","offer_id":46860387025047,"sku":"9798868816901","price":4404.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798868816901.webp?v=1769955438","url":"https:\/\/atlanticbooks.com\/products\/ray-tracing-in-cuda-and-dxr-an-introduction-9798868816901","provider":"Atlantic Books","version":"1.0","type":"link"}