{"product_id":"simple-and-efficient-programming-with-c-skills-to-build-applications-with-visual-studio-and-net-9781484273210","title":"Simple and Efficient Programming with C#: Skills to Build Applications with Visual Studio and .Net","description":"\u003cp\u003e • Author(s): Vaskaran Sarcar\u003cbr\u003e • Publisher: Apress\u003cbr\u003e • Publisher Imprint: Apress\u003cbr\u003e • BISAC: Programming - Microsoft\u003c\/p\u003e\u003cp\u003e\u003cb\u003ePart I Basics \u003c\/b\u003e\u003cb\u003eChapter 1: Avoid Unnecessary Code Comments \u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e To show you the proper use of comments. It also discusses the side-effects of bad\/redundant comments.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 5-10+\u003c\/p\u003e\u003cb\u003e Chapter 2: Use Polymorphism \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e To show why a polymorphic code can perform better.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e 5-10+\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e \u003c\/p\u003e\u003cp\u003e2.1 Initial Program: Demo 1\u003c\/p\u003e\u003cp\u003e 2.2 Output and Analysis\u003c\/p\u003e\u003cp\u003e 2.3 Making efficient programs: Demo 2\u003c\/p\u003e\u003cp\u003e 2.4 Analysis\u003c\/p\u003e\u003cp\u003e 2.5 Conclusion\u003c\/p\u003e\u003cb\u003e Chapter 3: Abstract Class, or Interface? \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e In this chapter, we do not compare the basic differences between an abstract class or an interface. Instead, we discuss the code segments where you can use either of them, but the compiler does not raise any issue. Then we will analyze how to write efficient code using both these techniques for some specific scenarios.\u003c\/p\u003e \u003cp\u003e\u003cb\u003e \u003c\/b\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 10-15+\u003c\/p\u003e\u003cb\u003e Chapter 4: Static Method or Instance Method? \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e This chapter shows how to decide between a static method and an instance method. It shows the answer with supporting code examples.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 5-10+\u003c\/p\u003e \u003cp\u003e \u003c\/p\u003e\u003cb\u003e Part II Important Principles \u003c\/b\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cb\u003eChapter 5: The SOLID Principle(s) \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e This chapter explains the Single Responsibility Principle( SRP), Open\/Closed Principle (OCP), Liscov Substitution Principle (LSP), Interface Segregation Principle (ISP), and Dependency Inversion Principle (DIP) principles (with and without ) with code examples.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e 50+\u003c\/p\u003e \u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cb\u003e Chapter 6: The DRY Principle \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e In this chapter, you learn about the DRY principle and its importance by building applications in C#. DRY stands for DON'T REPEAT YOURSELF and is a basic principle of software development, aimed to reducing repetition of information. \u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 10-15+\u003c\/p\u003e \u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\u003cb\u003e Part III Make Flexible Applications \u003c\/b\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cb\u003eChapter 7: Separate Changeable Code Using Factories \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e This chapter shows the common use of factories to separate the varying code from its opposite.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 10-20+\u003c\/p\u003e\u003cb\u003e Chapter 8: Add Features Using Wrappers \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e This chapter shows the alternative of inheritance using object composition and wrappers.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 10-20+\u003c\/p\u003e\u003cb\u003e Chapter 9: Efficient Templates using Hooks \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e This chapter shows the use of hooks inside a template method to shorten your code.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 10-15+\u003c\/p\u003e\u003cb\u003e Chapter 10: Simplify Complex Systems using Facades \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e This chapter shows the use of facades to simplify a complex system.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 10-15+\u003c\/p\u003e\u003cb\u003e Part IV The Final Talks \u003c\/b\u003e\u003cb\u003e\u003cbr\u003e\u003c\/b\u003e\u003cb\u003eChapter 11: Apply Design Patterns \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e This chapter discusses the uses of design patterns and shows which patterns are already implemented in this book on different topics. It also discusses the misuse of patterns.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 5-10+\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e NA\u003c\/p\u003e\u003cb\u003e Chapter 12: The Road Ahead \u003c\/b\u003e\u003cp\u003e\u003cb\u003eChapter Goal: \u003c\/b\u003e It discusses some other techniques in brief. \u003c\/p\u003e \u003cp\u003e\u003cb\u003eNo of pages\u003c\/b\u003e: 5-10+\u003c\/p\u003e \u003cp\u003e\u003cb\u003eSub - Topics\u003c\/b\u003e NA\u003c\/p\u003e","brand":"Apress","offers":[{"title":"Paperback","offer_id":46915833823383,"sku":"9781484273210","price":2531.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781484273210.webp?v=1771256918","url":"https:\/\/atlanticbooks.com\/products\/simple-and-efficient-programming-with-c-skills-to-build-applications-with-visual-studio-and-net-9781484273210","provider":"Atlantic Books","version":"1.0","type":"link"}