{"product_id":"touch-of-class-learning-to-program-well-with-objects-and-contracts-9783540921448","title":"Touch of Class: Learning to Program Well with Objects and Contracts","description":"\u003cp\u003e • Author(s): Bertrand Meyer\u003cbr\u003e • Publisher: Springer\u003cbr\u003e • Publisher Imprint: Springer\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - General\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eFrom the Back Cover\u003c\/b\u003e\u003cbr\u003e\u003c\/p\u003e\u003cp\u003eFrom object technology pioneer, Design by Contract inventor and ETH Zurich professor Bertrand Meyer, winner of ACM Software System Award, the Dahl-Nygaard prize and the Jolt award, \u003cstrong\u003eTouch of Class\u003c\/strong\u003e is a revolutionary introductory programming textbook that makes learning programming fun and rewarding. \u003c\/p\u003e\u003cp\u003eInstead of the traditional low-level examples, Meyer builds his presentation on a rich object-oriented software system supporting graphics and multimedia, which students can use to produce impressive applications from day one, then explore \"from the outside in\" as they learn new programming techniques. \u003c\/p\u003e\u003cp\u003eUnique to \u003cstrong\u003eTouch of Class\u003c\/strong\u003e is the combination of a practical, hands-on approach with sound theory. Throughout the presentation of software concepts, the book relies on the principles of Design by Contract, critical to software quality and providing a gentle introduction to formal methods. \u003c\/p\u003e\u003cp\u003eThe coverage is notable in both its depth and its breadth. In addition to core programming concepts such as control structures, algorithms and fundamental data structures, it encompasses recursion (including theory and implementation), reference and pointer manipulation, inheritance and associated techniques of polymorphism and dynamic binding, topological sort as an example of algorithm and API design, syntax description techniques, important design patterns such as Observer and Visitor, event-driven programming, high-level function closures (including an introduction to lambda calculus) and software tools. The final chapter is a detailed introduction to the challenges and techniques of software engineering, from lifecycle models to requirements analysis. \u003c\/p\u003e\u003cp\u003eThe use of full color brings exciting programming concepts to life. \u003c\/p\u003e\u003cp\u003eTouch of Class gives students the leading edge by teaching both the fundamental techniques of programming and the professional-level skills preparing them for the challenges of modern software engineering.\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Hardcover","offer_id":45274481295511,"sku":"9783540921448","price":4366.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9783540921448.webp?v=1769280054","url":"https:\/\/atlanticbooks.com\/products\/touch-of-class-learning-to-program-well-with-objects-and-contracts-9783540921448","provider":"Atlantic Books","version":"1.0","type":"link"}