{"product_id":"transactions-on-edutainment-ix-9783642370410","title":"Transactions on Edutainment IX","description":"\u003cp\u003e • Author(s): Zhigeng Pan\u003cbr\u003e • Publisher: Springer\u003cbr\u003e • Publisher Imprint: Springer\u003cbr\u003e • BISAC: Computers \u0026amp; Technology\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.\u003c\/p\u003e","brand":"Springer","offers":[{"title":"Paperback","offer_id":45282547695767,"sku":"9783642370410","price":3672.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9783642370410.webp?v=1769302471","url":"https:\/\/atlanticbooks.com\/products\/transactions-on-edutainment-ix-9783642370410","provider":"Atlantic Books","version":"1.0","type":"link"}