{"product_id":"unity-game-development-in-practice-build-design-and-ship-professional-2d-3d-games-with-c-from-core-mechanics-to-polished-market-ready-projects-9798248186860","title":"Unity Game Development in Practice: Build, Design, and Ship Professional 2D \u0026 3D Games with C# from Core Mechanics to Polished, Market-Ready Projects","description":"\u003cp\u003e • Author(s): Hirosh Reeves\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eBuild real games.\u003cbr\u003eShip polished projects.\u003cbr\u003eThink like a professional Unity developer.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eUnity Game Development in Practice: Build, Design, and Ship Professional 2D \u0026amp; 3D Games with C#\u003c\/b\u003e is not another theory-heavy introduction. It is a hands-on, production-focused guide that teaches you how to create complete, playable games from day one.\u003c\/p\u003e\u003cp\u003eInstead of isolated snippets or toy demos, you will build working systems and full game projects while learning how Unity truly works under the hood. You begin by mastering the editor, scenes, and scripting fundamentals, then quickly move into real gameplay systems like input, physics, animation, UI, audio, AI, and game mechanics . From there, you step into professional territory: performance optimization, profiling, memory management, and preparing your game to run smoothly even on low-end devices .\u003c\/p\u003e\u003cp\u003eBy the middle of the book, you stop building parts and start building \u003cb\u003ecomplete games\u003c\/b\u003e. You create a full 2D project and a full 3D project that combine player control, enemies, scoring, spawning, and game flow into cohesive, shippable experiences . You learn how to structure clean architectures, test effectively, iterate quickly, and prepare your projects for release.\u003c\/p\u003e\u003cp\u003eThen you go beyond development into real-world workflows. You'll set up Git version control, manage asset pipelines, collaborate safely in teams, and design reusable systems that scale to larger productions . Finally, you package, publish, and ship builds with confidence, understanding how professionals prepare games for players-not just for the editor.\u003c\/p\u003e\u003cp\u003eEvery chapter follows a practical pattern: clear explanations, real scenarios, and runnable C# code you can drop directly into Unity and use immediately.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eThis book will teach you how to: \u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e- Write clean, maintainable C# gameplay scripts\u003cbr\u003e- Build responsive player controllers for 2D and 3D games\u003cbr\u003e- Use physics, collisions, animation, audio, and UI effectively\u003cbr\u003e- Create enemy AI and pathfinding behaviors\u003cbr\u003e- Profile and eliminate performance bottlenecks\u003cbr\u003e- Optimize rendering, physics, and memory usage\u003cbr\u003e- Structure full game architecture that scales\u003cbr\u003e- Build complete 2D and 3D projects from start to finish\u003cbr\u003e- Package, test, and ship production-ready builds\u003cbr\u003e- Work like a professional using Git and team workflows\u003cbr\u003e- Build a portfolio that proves real-world capability\u003c\/p\u003e\u003cp\u003eIf you're tired of tutorials that stop at \"Hello World\" or leave you with half-finished prototypes, this book shows you the missing step: \u003cb\u003ehow to finish and ship games\u003c\/b\u003e.\u003c\/p\u003e\u003cp\u003eWhether you're an aspiring indie developer, a student, or a programmer transitioning into game development, this guide gives you the practical skills and professional mindset required to move from experiments to released products.\u003c\/p\u003e\u003cp\u003eStart building games that players can actually play.\u003cbr\u003eStart shipping projects you're proud of.\u003cbr\u003eStart thinking like a Unity game developer.\u003c\/p\u003e","brand":"Independently Published","offers":[{"title":"Paperback","offer_id":47569712939159,"sku":"9798248186860","price":2149.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798248186860.webp?v=1774878868","url":"https:\/\/atlanticbooks.com\/products\/unity-game-development-in-practice-build-design-and-ship-professional-2d-3d-games-with-c-from-core-mechanics-to-polished-market-ready-projects-9798248186860","provider":"Atlantic Books","version":"1.0","type":"link"}