{"product_id":"unreal-engine-5-7-in-action-build-optimize-and-ship-production-grade-games-9798248871827","title":"Unreal Engine 5.7 in Action: Build, Optimize, and Ship Production-Grade Games","description":"\u003cp\u003e • Author(s): Hirosh Reeves\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eBuild, Optimize, and Ship Production-Grade Games\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eUnreal Engine 5.7 isn't just a game engine. It's a production platform.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003e\u003cb\u003eBut knowing the tools isn't the same as knowing how to ship.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eUnreal Engine 5.7 in Action is a complete, developer-focused guide that takes you from foundational engine setup to building, optimizing, packaging, and maintaining a real production-ready game. This is not a beginner \"click here\" walkthrough. It is a hands-on, code-driven deep dive into how professional Unreal projects are structured, scaled, and shipped.\u003c\/p\u003e\u003cp\u003eIf you want to move beyond tutorials and start thinking like a production Unreal developer, this book was written for you.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhat You'll Build and Master\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eYou'll begin with a clean, professional Unreal 5.7 setup and progressively construct a fully playable game while learning how modern production systems actually work: \u003c\/p\u003e\u003cp\u003eArchitect gameplay systems using Blueprint and C++ together\u003cbr\u003eBuild scalable character, movement, and camera systems\u003cbr\u003eDesign modular UI with UMG and CommonUI\u003cbr\u003eImplement AI with Behavior Trees and perception systems\u003cbr\u003eCreate physics-driven interactions and animation state systems\u003cbr\u003eBuild stunning visuals using Nanite and Lumen\u003cbr\u003eDevelop multiplayer foundations with replication and authority\u003cbr\u003eProfile CPU, GPU, memory, and asset performance\u003cbr\u003eEstablish performance budgets that prevent late-stage disasters\u003cbr\u003eCreate desktop build pipelines and manage platform differences\u003cbr\u003eAutomate builds for production teams\u003cbr\u003ePackage, distribute, log, patch, and maintain live games\u003c\/p\u003e\u003cp\u003eThis book doesn't stop at \"it works in the editor.\"\u003cbr\u003eIt teaches you how to ship.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWhy This Book Is Different\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eMost Unreal books teach features.\u003cbr\u003eThis book teaches production thinking.\u003c\/p\u003e\u003cp\u003eEvery chapter builds toward a core goal: turning Unreal Engine 5.7 into a professional-grade development environment capable of delivering stable, scalable games across platforms.\u003c\/p\u003e\u003cp\u003eYou won't just learn how to use Nanite, enable Lumen, or replicate an Actor.\u003c\/p\u003e\u003cp\u003eYou'll learn where systems belong architecturally, how to avoid Blueprint spaghetti, how to design event-driven gameplay, how to manage memory and asset pressure, how to structure platform builds, and how to maintain a production game post-launch.\u003c\/p\u003e\u003cp\u003eThis is the difference between experimenting and engineering.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eWho This Book Is For\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eThis book is ideal for: \u003c\/p\u003e\u003cp\u003eIntermediate Unreal developers ready to level up\u003cbr\u003eC++ developers entering Unreal production\u003cbr\u003eBlueprint-heavy users who want architectural clarity\u003cbr\u003eIndie developers preparing to ship\u003cbr\u003eTechnical designers moving toward full-stack Unreal development\u003cbr\u003eTeams that need production discipline\u003c\/p\u003e\u003cp\u003eIf you want to build games that scale, perform, and ship cleanly, this is your roadmap.\u003c\/p\u003e\u003cp\u003e\u003cb\u003eInside You'll Discover\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eProduction-grade Blueprint architecture patterns\u003cbr\u003eReal-world C++ gameplay systems\u003cbr\u003ePerformance profiling and optimization strategies\u003cbr\u003eAsset and memory management discipline\u003cbr\u003eCross-platform build strategy\u003cbr\u003eCrash handling, logging, and post-launch workflows\u003cbr\u003eLong-term maintenance strategies for live games\u003c\/p\u003e\u003cp\u003eEverything is structured, practical, and implementation-focused.\u003c\/p\u003e\u003cp\u003eNo fluff. No filler. No vague theory.\u003c\/p\u003e\u003cp\u003eBuild Like a Studio. Ship Like a Professional.\u003c\/p\u003e\u003cp\u003eUnreal Engine 5.7 gives you world-class tools.\u003cbr\u003eThis book shows you how to use them like a production developer.\u003c\/p\u003e\u003cp\u003e\u003ci\u003e\u003cb\u003eIf you're ready to move beyond prototypes and start building games that are designed to ship, maintain, and scale, Unreal Engine 5.7 in Action is your next step.\u003c\/b\u003e\u003c\/i\u003e\u003c\/p\u003e","brand":"Independently Published","offers":[{"title":"Paperback","offer_id":47569332797591,"sku":"9798248871827","price":2089.0,"currency_code":"INR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798248871827.webp?v=1774874717","url":"https:\/\/atlanticbooks.com\/products\/unreal-engine-5-7-in-action-build-optimize-and-ship-production-grade-games-9798248871827","provider":"Atlantic Books","version":"1.0","type":"link"}