{"product_id":"unreal-engine-5-in-action-build-immersive-games-and-real-time-worlds-with-blueprints-c-nanite-and-lumen-9798259202078","title":"Unreal Engine 5 in Action: Build Immersive Games and Real-Time Worlds with Blueprints, C++, Nanite, and Lumen","description":"\u003cp\u003e • Author(s): Zev Winslow\u003cbr\u003e • Publisher: Independently Published\u003cbr\u003e • Publisher Imprint: Independently Published\u003cbr\u003e • BISAC: Programming - Games\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eUnreal Engine 5 is powerful, but the learning curve can feel overwhelming. Disconnected tutorials, surface-level guides, and unclear workflows leave many developers stuck, jumping between features without ever building a complete, working system.\u003c\/p\u003e\u003cp\u003e\u003ci\u003eUnreal Engine 5 in Action\u003c\/i\u003e is the structured path you've been missing. Instead of isolated tips, this book walks you step by step through the full development process, from your first level to a fully built, optimized, and shippable project. It focuses on how the engine really works under the hood, so you're not just following instructions but building real understanding.\u003c\/p\u003e\u003cp\u003eInside this book, you'll learn how to: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eNavigate the UE5 ecosystem with confidence and clarity\u003c\/li\u003e\n\u003cli\u003eBuild large-scale environments using Landscape tools, World Partition, and PCG\u003c\/li\u003e\n\u003cli\u003eUse Nanite and Lumen to achieve high-end visuals without complex optimization workflows\u003c\/li\u003e\n\u003cli\u003eDesign gameplay systems using Blueprint visual scripting and clean architecture patterns\u003c\/li\u003e\n\u003cli\u003eTransition into C++ for performance-critical systems and deeper engine control\u003c\/li\u003e\n\u003cli\u003eImplement AI behavior using Behavior Trees, perception systems, and navigation\u003c\/li\u003e\n\u003cli\u003eCreate multiplayer-ready systems with replication, RPCs, and session management\u003c\/li\u003e\n\u003cli\u003eOptimize performance using real profiling tools and proven techniques\u003c\/li\u003e\n\u003cli\u003ePackage and ship your project across platforms\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eAlong the way, you'll build: \u003c\/p\u003e\u003cul\u003e\n\u003cli\u003eA fully interactive 3D game world with terrain, lighting, and environmental systems\u003c\/li\u003e\n\u003cli\u003eA complete player controller with input, camera, and animation systems\u003c\/li\u003e\n\u003cli\u003eA functional gameplay framework including UI, save systems, and AI enemies\u003c\/li\u003e\n\u003c\/ul\u003e\u003cp\u003eThis book is for developers who want more than quick wins. Whether you're new to Unreal Engine, transitioning from another engine, or looking to deepen your technical skills, this guide gives you a complete, structured path forward.\u003c\/p\u003e","brand":"Independently Published","offers":[{"title":"Paperback","offer_id":47883199512727,"sku":"9798259202078","price":3662.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9798259202078.webp?v=1781100187","url":"https:\/\/atlanticbooks.com\/products\/unreal-engine-5-in-action-build-immersive-games-and-real-time-worlds-with-blueprints-c-nanite-and-lumen-9798259202078","provider":"Atlantic Books","version":"1.0","type":"link"}