{"product_id":"using-computers-games-across-the-curriculum-9781441108296","title":"Using Computers Games Across the Curriculum","description":"\u003cp\u003e • Author(s): Karen Anderson\u003cbr\u003e • Publisher: Bloomsbury Publishing PLC\u003cbr\u003e • Publisher Imprint: Bloomsbury Publishing PLC\u003cbr\u003e • BISAC: Schools - Levels - Secondary\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eEveryone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eYou don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: \u003cp\u003e\u003c\/p\u003e- Integrating games into lessons \u003cbr\u003e- Activities for using freely and commonly-available computer games and consoles \u003cbr\u003e- Making your own games, and helping students to design computer games themselves \u003cbr\u003e- Using games to differentiate for students of varying abilities and learning styles \u003cp\u003e\u003c\/p\u003eBy adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.","brand":"Bloomsbury Publishing PLC","offers":[{"title":"Paperback","offer_id":45088164446359,"sku":"9781441108296","price":560.0,"currency_code":"INR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9781441108296.webp?v=1767641391","url":"https:\/\/atlanticbooks.com\/products\/using-computers-games-across-the-curriculum-9781441108296","provider":"Atlantic Books","version":"1.0","type":"link"}