{"product_id":"vulkan-programming-guide-the-official-guide-to-learning-vulkan-9780134464541","title":"Vulkan Programming Guide: The Official Guide to Learning Vulkan","description":"\u003cp\u003e • Author(s): Graham Sellers\u003cbr\u003e • Publisher: Addison-Wesley Professional\u003cbr\u003e • Publisher Imprint: Addison-Wesley Professional\u003cbr\u003e • BISAC: Software Development \u0026amp; Engineering - Computer Graphics\u003c\/p\u003e\u003cp\u003e\u003cb\u003eThe Definitive Vulkan(TM) Developer's Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics\u003c\/b\u003e  The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. \u003ci\u003e\u003cb\u003eVulkan(TM) Programming Guide\u003c\/b\u003e\u003c\/i\u003e is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments.  Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan's uniqueness and its exceptional power.  You'll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer's responsibility.  \u003ci\u003e\u003cb\u003eVulkan(TM) Programming Guide\u003c\/b\u003e\u003c\/i\u003e introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you're upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you're looking for.  Coverage includes \u003c\/p\u003e\u003cul\u003e \u003cli\u003eExtensively tested code examples to demonstrate Vulkan's capabilities and show how it differs from OpenGL\u003c\/li\u003e \u003cli\u003eExpert guidance on getting started and working with Vulkan's new memory system\u003c\/li\u003e \u003cli\u003eThorough discussion of queues, commands, moving data, and presentation\u003c\/li\u003e \u003cli\u003eFull explanations of the SPIR-V binary shading language and compute\/graphics pipelines\u003c\/li\u003e \u003cli\u003eDetailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications\u003c\/li\u003e \u003cli\u003eA complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues\u003c\/li\u003e \u003cli\u003eAppendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary\u003c\/li\u003e \u003c\/ul\u003e Normal 0 false false false EN-US X-NONE X-NONE","brand":"Addison-Wesley Professional","offers":[{"title":"Paperback","offer_id":45033323626647,"sku":"9780134464541","price":4690.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9780134464541.webp?v=1769209338","url":"https:\/\/atlanticbooks.com\/products\/vulkan-programming-guide-the-official-guide-to-learning-vulkan-9780134464541","provider":"Atlantic Books","version":"1.0","type":"link"}