{"product_id":"we-the-gamers-how-games-teach-ethics-and-civics-9780190926113","title":"We the Gamers: How Games Teach Ethics and Civics","description":"\u003cp\u003e • Author(s): Karen Schrier\u003cbr\u003e • Publisher: Oxford University Press, USA\u003cbr\u003e • Publisher Imprint: Oxford University Press, USA\u003cbr\u003e • BISAC: Video \u0026amp; Mobile\u003c\/p\u003e\u003cp\u003eDistrust. Division. Disparity. Is our world in disrepair? \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003eEthics and civics have always mattered, but perhaps they matter now more than ever before. Recently, with the rise of online teaching and movements like #PlayApartTogether, games have become increasingly acknowledged as platforms for civic deliberation and value sharing. \u003cem\u003eWe the Gamers\u003c\/em\u003e explores these\u003cbr\u003epossibilities by examining how we connect, communicate, analyze, and discover when we play games. Combining research-based perspectives and current examples, this volume shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic\u003cbr\u003echange. \u003cp\u003e\u003c\/p\u003e\u003cem\u003eWe the Gamers\u003c\/em\u003e introduces and explores various educational frameworks through a range of games and interactive experiences including board and card games, online games, virtual reality and augmented reality games, and digital games like \u003cem\u003eMinecraft\u003c\/em\u003e, \u003cem\u003e Executive Command\u003c\/em\u003e, \u003cem\u003eKeep Talking and Nobody Explodes\u003c\/em\u003e, \u003cbr\u003e\u003cem\u003eFortnite\u003c\/em\u003e, \u003cem\u003eWhen Rivers Were Trails\u003c\/em\u003e, \u003cem\u003ePoliticraft\u003c\/em\u003e, \u003cem\u003eQuandary\u003c\/em\u003e, and \u003cem\u003eAnimal Crossing: New Horizons\u003c\/em\u003e. The book systematically evaluates the types of skills, concepts, and knowledge needed for civic and ethical engagement, and details how games can foster these skills in classrooms, remote learning\u003cbr\u003eenvironments, and other educational settings. \u003cem\u003eWe the Gamers\u003c\/em\u003e also explores the obstacles to learning with games and how to overcome those obstacles by encouraging equity and inclusion, care and compassion, and fairness and justice. \u003cp\u003e\u003c\/p\u003eFeaturing helpful tips and case studies, \u003cem\u003eWe the Gamers\u003c\/em\u003e shows teachers the strengths and limitations of games in helping students connect with civics and ethics, and imagines how we might repair and remake our world through gaming, together.\u003cbr\u003e","brand":"Oxford University Press, USA","offers":[{"title":"Paperback","offer_id":45034537975959,"sku":"9780190926113","price":4504.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9780190926113.webp?v=1767897161","url":"https:\/\/atlanticbooks.com\/products\/we-the-gamers-how-games-teach-ethics-and-civics-9780190926113","provider":"Atlantic Books","version":"1.0","type":"link"}