{"product_id":"what-is-the-avatar-fiction-and-embodiment-in-avatar-based-singleplayer-computer-games-revised-and-commented-edition-9783837645798","title":"What Is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition","description":"\u003cp\u003e • Author(s): Rune Klevjer | Stephan Günzel | Jörg Sternagel\u003cbr\u003e • Publisher: Transcript Publishing\u003cbr\u003e • Publisher Imprint: Transcript Publishing\u003cbr\u003e • BISAC: Media Studies\u003c\/p\u003e\u003cp\u003eWhat are the characteristic features of avatar-based singleplayer videogames, from \u003ci\u003eSuper Mario Bros.\u003c\/i\u003e to \u003ci\u003eGrand Theft Auto\u003c\/i\u003e? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.\u003c\/p\u003e","brand":"Atlantic Books","offers":[{"title":"Paperback","offer_id":46440458485911,"sku":"9783837645798","price":5761.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0666\/3471\/1191\/files\/9783837645798.webp?v=1769115010","url":"https:\/\/atlanticbooks.com\/products\/what-is-the-avatar-fiction-and-embodiment-in-avatar-based-singleplayer-computer-games-revised-and-commented-edition-9783837645798","provider":"Atlantic Books","version":"1.0","type":"link"}