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Unreal Engine 5 in Action: Build Immersive Games and Real-Time Worlds with Blueprints, C++, Nanite, and Lumen

by Zev Winslow
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Current price ₹3,662.00
Original price ₹4,224.00
Original price ₹4,224.00
Original price ₹4,224.00
(-13%)
₹3,662.00
Current price ₹3,662.00

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Book cover type: Paperback
  • ISBN13: 9798259202078
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Publication Date:
  • Pages: 272
  • Original Price: GBP 32.49
  • Language: English
  • Edition: N/A
  • Item Weight: 472 grams
  • BISAC Subject(s): Programming / Games

Unreal Engine 5 is powerful, but the learning curve can feel overwhelming. Disconnected tutorials, surface-level guides, and unclear workflows leave many developers stuck, jumping between features without ever building a complete, working system.

Unreal Engine 5 in Action is the structured path you've been missing. Instead of isolated tips, this book walks you step by step through the full development process, from your first level to a fully built, optimized, and shippable project. It focuses on how the engine really works under the hood, so you're not just following instructions but building real understanding.

Inside this book, you'll learn how to:

  • Navigate the UE5 ecosystem with confidence and clarity
  • Build large-scale environments using Landscape tools, World Partition, and PCG
  • Use Nanite and Lumen to achieve high-end visuals without complex optimization workflows
  • Design gameplay systems using Blueprint visual scripting and clean architecture patterns
  • Transition into C++ for performance-critical systems and deeper engine control
  • Implement AI behavior using Behavior Trees, perception systems, and navigation
  • Create multiplayer-ready systems with replication, RPCs, and session management
  • Optimize performance using real profiling tools and proven techniques
  • Package and ship your project across platforms

Along the way, you'll build:

  • A fully interactive 3D game world with terrain, lighting, and environmental systems
  • A complete player controller with input, camera, and animation systems
  • A functional gameplay framework including UI, save systems, and AI enemies

This book is for developers who want more than quick wins. Whether you're new to Unreal Engine, transitioning from another engine, or looking to deepen your technical skills, this guide gives you a complete, structured path forward.

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