Skip to content

Booksellers & Trade Customers: Sign up for online bulk buying at trade.atlanticbooks.com for wholesale discounts

Booksellers: Create Account on our B2B Portal for wholesale discounts

Advanced Computer Graphics: Proceedings of Computer Graphics Tokyo '86

by Tosiyasu L. Kunii
Save 35% Save 35%
Current price ₹3,486.00
Original price ₹5,362.00
Original price ₹5,362.00
Original price ₹5,362.00
(-35%)
₹3,486.00
Current price ₹3,486.00

Imported Edition - Ships in 12-14 Days

Free Shipping in India on orders above Rs. 500

Request Bulk Quantity Quote
+91
Book cover type: Paperback
  • ISBN13: 9784431680383
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Springer
  • Publisher Imprint: Springer
  • Publication Date:
  • Pages: 504
  • Original Price: EUR 49.99
  • Language: English
  • Edition: Softcover Repri
  • Item Weight: 885 grams
  • BISAC Subject(s): Software Development & Engineering / Computer Graphics and Design, Graphics & Media / CAD-CAM

Computer Graphics Tokyo, now in its fourth year, has established a world-wide reputation as an international technical conference, presenting work of high quality in the field of computer graphics. Each conference has been attended by a couple of thousand partiCipants from all over the world and tens of thousands have visited the exhibition. After strict peer review, 34 papers were accepted this year, of which about 40% were from the USA, 30% from Japan, 20% from Europe, and 10% from Canada. A good balance of papers on advanced research results, industrial/marketing surveys, and computer art technology has made Computer Graphics Tokyo an indispensable forum for researchers, engineers, and administrators working in this field. Computer graphics is a rapidly developing and expanding area and it is not easy to keep abreast of all the progress that has been made. This volume contains the proceedings of Computer Graphics Tokyo '86 and provides the reader with a comprehensive survey of the state of the art in computer graphics. Computational geometry (Chapter 1) is one of the fastest growing areas in computer graphics. This is well recognized as the basis of shape modeling. After shapes are modeled, they are displayed for visual observation. Chapter 2 on rendering presents various novel methods and technological innovations for visualizing shapes. To make display systems more acces- sible to users, rich visual interfaces and languages are being designed, as shown in Chapter 3. Visual data bases for sharing graphics-and image-data are handled in Chapter 4.

Trusted for over 48 years

Family Owned Company

Secure Payment

All Major Credit Cards/Debit Cards/UPI & More Accepted

New & Authentic Products

India's Largest Distributor

Need Support?

Whatsapp Us