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Game Development for IOS with Unity3d

by Jeff W. Murray
Save 35% Save 35%
Current price ₹14,339.00
Original price ₹22,059.00
Original price ₹22,059.00
Original price ₹22,059.00
(-35%)
₹14,339.00
Current price ₹14,339.00

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Book cover type: Hardcover
  • ISBN13: 9781138427846
  • Binding: Hardcover
  • Subject: N/A
  • Publisher: Taylor & Francis
  • Publisher Imprint: A K PETERS
  • Publication Date:
  • Pages: 280
  • Original Price: GBP 180.0
  • Language: English
  • Edition: N/A
  • Item Weight: 676 grams
  • BISAC Subject(s): Software Development & Engineering / Computer Graphics, Video & Mobile, and Programming / Games

Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and launch games for the iPhone, iPod, and iPad. He walks you through all the necessary procedures, including how to publish your game to the App Store.
Encompasses the Whole Range of iOS Game DevelopmentThis practical book begins with advice on writing a game design document and getting Apple developer certification. It then covers the build processes of the Unity Remote application and explains how to use the Unity editor. After focusing on debugging and optimization, the author describes tips for designing and marketing a successful App Store page. The book also features two iOS-ready games to explore, adapt, and play. Source files for the game examples are available at www.crcpress.com.
Guides You in Creating a Functional iOS Game Accessible to indie game developers and small- to medium-sized studios, this hands-on guide gives you the tools and knowledge needed to start building and launching iOS games. It helps you create games using Unity3D and publish them to the App Store.

Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.

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