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Products
Gpgpu Programming for Games and Science
David H. Eberly
Paperback
• Author(s): David H. Eberly • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsAn In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming...
View full detailsMetaprogramming Gpus with Sh
Michael McCool
Hardcover
• Author(s): Michael McCool • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsThis book is a high-level overview of Sh and its relationship to other realtime shadi...
View full detailsLearn to Code with Games
John M. Quick
Paperback
• Author(s): John M. Quick • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Programming - GamesA novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Struc...
View full detailsThe Art of Fluid Animation
Jos Stam
Paperback
• Author(s): Jos Stam • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsFluid simulation is a computer graphic used to develop realistic animation of liquids in mo...
View full detailsPractical Rendering and Computation with Direct3D 11
Zink, Jason
Hardcover
• Author(s): Zink, Jason • Publisher: Taylor & Francis • Publisher Imprint: A K Peters • Subject: Computer Science and Information Technology • BISAC: Software Development & Engineering - Computer GraphicsDirect3D 11 offers such a wealth ...
View full detailsLearn to Code with Games
John M. Quick
Hardcover
• Author(s): John M. Quick • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Programming - GamesA novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Struc...
View full detailsProgramming 2D Games
Charles Kelly
Hardcover
• Author(s): Charles Kelly • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Programming - GamesA First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Ad...
View full detailsTwo Dimensional Spline Interpolation Algorithms
Helmuth Späth
Paperback
• Author(s): Helmuth Späth • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Programming - AlgorithmsThese volumes present a practical introduction to computing spline functions, the fundamental tools for fitting curves a...
View full detailsGpu Pro 360 Guide to Gpgpu
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information ...
View full detailsGpu Pro 360 Guide to Lighting
Wolfgang Engel
Paperback
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge informati...
View full detailsPractical Algorithms for 3D Computer Graphics
R. Stuart Ferguson
Hardcover
• Author(s): R. Stuart Ferguson • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamen...
View full detailsPractical Algorithms for 3D Computer Graphics
R. Stuart Ferguson
Paperback
• Author(s): R. Stuart Ferguson • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamen...
View full detailsGpu Pro 360 Guide to Image Space
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge inform...
View full detailsGPU Pro 5: Advanced Rendering Techniques
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsIn GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christoph...
View full detailsGPU Pro 7: Advanced Rendering Techniques
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Programming - GamesThe latest edition of this bestselling game development reference offers proven tips and techniques for the real-time render...
View full detailsComputer Graphics: Theory and Practice
Jonas Gomes
Hardcover
• Author(s): Jonas Gomes • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsComputer Graphics: Theory and Practice provides a complete and integrated introduction t...
View full detailsThe Fundamentals of C/C++ Game Programming: Using Target-Based Development on Sbc's
Brian Beuken
Paperback
• Author(s): Brian Beuken • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsThis book is aimed at giving novice coders an understanding of the methods and techniqu...
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