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Products
The Art of Fluid Animation
Jos Stam
Paperback
• Author(s): Jos Stam • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsFluid simulation is a computer graphic used to develop realistic animation of liquids in mo...
View full detailsPractical Rendering and Computation with Direct3D 11
Zink, Jason
Hardcover
• Author(s): Zink, Jason • Publisher: Taylor & Francis • Publisher Imprint: A K Peters • Subject: Computer Science and Information Technology • BISAC: Software Development & Engineering - Computer GraphicsDirect3D 11 offers such a wealth ...
View full detailsMetaprogramming Gpus with Sh
Michael McCool
Hardcover
• Author(s): Michael McCool • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsThis book is a high-level overview of Sh and its relationship to other realtime shadi...
View full detailsGpgpu Programming for Games and Science
David H. Eberly
Paperback
• Author(s): David H. Eberly • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsAn In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming...
View full detailsGpu Pro 360 Guide to Lighting
Wolfgang Engel
Paperback
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge informati...
View full detailsGpu Pro 360 Guide to Image Space
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Image Space gathers all the cutting-edge inform...
View full detailsGpu Pro 360 Guide to Gpgpu
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information ...
View full details2D Graphics Programming for Games
John Pile Jr.
Hardcover
• Author(s): John Pile Jr. • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsThe success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive ...
View full detailsGpu Pro 360 Guide to Mobile Devices
Wolfgang Engel
Paperback
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge inf...
View full detailsGPU Pro: Advanced Rendering Techniques
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsThis book covers essential tools and techniques for programming the graphics processi...
View full detailsGraphics Shaders: Theory and Practice, Second Edition
Mike Bailey
Hardcover
• Author(s): Mike Bailey • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsGraphics Shaders: Theory and Practice is intended for a second course in computer graphi...
View full detailsRealistic Ray Tracing
Peter Shirley, R. Keith Morley
Paperback
• Author(s): Peter Shirley | R. Keith Morley • Publisher: A K PETERS • Publisher Imprint: A K PETERS • BISAC: Computer GraphicsConcentrating on the "nuts and bolts" of writing ray tracing programs, this new and revised edition emphasizes practica...
View full detailsTwo Dimensional Spline Interpolation Algorithms
Helmuth Späth
Paperback
• Author(s): Helmuth Späth • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Programming - AlgorithmsThese volumes present a practical introduction to computing spline functions, the fundamental tools for fitting curves a...
View full detailsGpu Pro 360 Guide to Mobile Devices
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge inf...
View full detailsGpu Pro 360 Guide to Shadows
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the cutting-edge informatio...
View full detailsEssential Mathematics for Games and Interactive Applications
James M. Van Verth
Hardcover
• Author(s): James M. Van Verth • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Programming - GamesExpert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference...
View full detailsDesign and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes
Paperback
• Author(s): Jonas de Miranda Gomes • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Programming - GamesDesign and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and renderin...
View full detailsGpu Pro 360 Guide to Geometry Manipulation
Wolfgang Engel
Paperback
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-e...
View full detailsGPU Pro 6: Advanced Rendering Techniques
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsThe latest edition of this bestselling game development reference offers proven tips ...
View full detailsGpu Pro 360 Guide to Lighting
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Lighting gathers all the cutting-edge informati...
View full detailsGPU Pro 5: Advanced Rendering Techniques
Wolfgang Engel
Hardcover
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsIn GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christoph...
View full detailsGpu Pro 360 Guide to Rendering
Wolfgang Engel
Paperback
• Author(s): Wolfgang Engel • Publisher: Taylor & Francis • Publisher Imprint: A K PETERS • BISAC: Software Development & Engineering - Computer GraphicsWolfgang Engel's GPU Pro 360 Guide to Rendering gathers all the cutting-edge informat...
View full details