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Products
The Evolution of Video Games - Technology Books Children's Reference & Nonfiction
Baby Professor
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• Author(s): Baby Professor • Publisher: Baby Professor • Publisher Imprint: Baby Professor • Subject: Computer Science and Information Technology • BISAC: Games & Activities - Video & Electronic GamesThe technology of computers and video...
View full detailsÜbersetzung von Computerspielen in Spielfilme am Beispiel von "Silent Hill"
Bianca Lipp
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• Author(s): Bianca Lipp • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Communication StudiesStudienarbeit aus dem Jahr 2010 im Fachbereich Medien / Kommunikation - Sonstiges, Universität Wien (Theater- Film- und Medienwissens...
View full detailsGrand Research Challenges in Games and Entertainment Computing in Brazil - Grandgamesbr 2020-2030: First Forum, Grandgamesbr 2020, Recife, Brazil, Nov
Rodrigo Pereira Dos Santos
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• Author(s): Rodrigo Pereira Dos Santos • Publisher: Springer • Publisher Imprint: Springer • BISAC: Networking - GeneralThis book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Br...
View full detailsEntertainment Computing and Serious Games: First Ifip Tc 14 Joint International Conference, Icec-Jcsg 2019, Arequipa, Peru, November 11-15, 2019, Proc
Erik Van Der Spek
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• Author(s): Erik Van Der Spek • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainm...
View full detailsEntertainment Computing: Technologies and Application
Ryohei Nakatsu
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• Author(s): Ryohei Nakatsu • Publisher: Springer • Publisher Imprint: Springer • BISAC: Interactive & MultimediaThis volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been...
View full detailsTwo Bit Circus and the Future of Entertainment
Elise Lemle
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• Author(s): Elise Lemle • Publisher: Springer • Publisher Imprint: Springer • BISAC: Interactive & MultimediaThis brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based ou...
View full detailsEntertainment Computing and Serious Games: International Gi-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
Ralf Dörner
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• Author(s): Ralf Dörner • Publisher: Springer • Publisher Imprint: Springer • BISAC: Programming - GamesFrom the Back CoverThe aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing...
View full detailsThe Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics
Melanie Swalwell, Jason Wilson
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• Author(s): Melanie Swalwell | Jason Wilson • Publisher: McFarland & Company • Publisher Imprint: McFarland & Company • BISAC: Video & Electronic This collection of essays situates the digital gaming phenomenon alongside broader deba...
View full detailsGamers: Ghosts in the Machine
Mel Croucher
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• Author(s): Mel Croucher • Publisher: Extremis Publishing Ltd. • Publisher Imprint: Extremis Publishing Ltd. • BISAC: Programming - GamesThe twenty ghosts in the machine who created the biggest entertainment industry the world has ever known.Thi...
View full detailsComputer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
A. Jahn-Sudmann
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• Author(s): A. Jahn-Sudmann • Publisher: Springer • Publisher Imprint: Palgrave MacMillan • BISAC: Video & MobileInternationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural poten...
View full detailsEntertainment Computing: Technologies and Application
Ryohei Nakatsu
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• Author(s): Ryohei Nakatsu • Publisher: Springer • Publisher Imprint: Springer • BISAC: Information TechnologyThis volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been takin...
View full detailsMore Playful User Interfaces: Interfaces That Invite Social and Physical Interaction
Anton Nijholt
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• Author(s): Anton Nijholt • Publisher: Springer • Publisher Imprint: Springer • BISAC: Artificial Intelligence - GeneralFrom the Back CoverThis book covers the latest advances in playful user interfaces - interfaces that invite social and physic...
View full detailsFrom Pixels to Play - The Art and Science of Video Games: The Art and Science of Video Games
Tibor Guzsvinecz
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• Author(s): Tibor Guzsvinecz • Publisher: Intechopen • Publisher Imprint: Intechopen • BISAC: Computer ScienceIn this book, the role of video games is examined within the contexts of entertainment, education, and technology. The chapters present...
View full detailsThe Digital Gaming Handbook
Dillon
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• Author(s): Dillon • Publisher: Taylor & Francis • Publisher Imprint: CRC Press • Subject: Computer Science and Information Technology • BISAC: Programming - GamesThe Digital Gaming Handbook covers the state-of-the-art in video and digital g...
View full detailsInfinite Playgrounds: Gaming as the Architecture of Tomorrow
Jane Thomason
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• Author(s): Jane Thomason • Publisher: Springer • Publisher Imprint: Springer • BISAC: Programming - Games
Awesome Inner Workings Of Video Games
Arie Kaplan
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• Author(s): Arie Kaplan • Publisher: Lerner Publications • Publisher Imprint: Lerner Publications • Subject: Computer Science and Information Technology • BISAC: Games & Activities - Video & Electronic GamesGamers, beware--your video gam...
View full detailsCHI PLAY 14, ACM SIGCHI Annual Symposium Computer-Human Interface in Play
Chi Play 14 Conference Committee
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• Author(s): Chi Play 14 Conference Committee • Publisher: ACM • Publisher Imprint: ACM • BISAC: General
Intelligent Technologies for Interactive Entertainment: First International Conference, Intetain 2005, Madonna Di Campaglio, Italy, November 30 - Dece
Mark Maybury
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• Author(s): Mark Maybury • Publisher: Springer • Publisher Imprint: Springer • BISAC: Artificial Intelligence - GeneralFrom November 30 to December 2, 2005, INTETAIN 2005 was held in beautiful Madonna di Campiglio, on the majestic mountains of t...
View full detailsBuild Your Own 2D Game Engine and Create Great Web Games: Using HTML5 JavaScript and WebGL2
Sung
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• Author(s): Sung • Publisher: Springer Verlag • Publisher Imprint: Apress • Subject: Computer Science and Information Technology • BISAC: Programming - GamesFrom the Back CoverDevelop a 2D game engine that will give you the experience and core u...
View full detailsIntelligent Technologies for Interactive Entertainment: 10th Eai International Conference, Intetain 2018, Guimarães, Portugal, November 21-23, 2018, P
Paulo Cortez
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• Author(s): Paulo Cortez • Publisher: Springer • Publisher Imprint: Springer • BISAC: Interactive & MultimediaThis book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Ent...
View full detailsEntertainment Computing: ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings
Günter Wallner
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• Author(s): Günter Wallner • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 20...
View full detailsStaatliche Regulierung von Computerspielen
Michael Habermann, Holger Beck
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• Author(s): Michael Habermann | Holger Beck • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Sociology - GeneralStudienarbeit aus dem Jahr 2008 im Fachbereich Soziologie - Medien, Kunst, Musik, Note: 2, Johann Wolfgang Goethe-U...
View full detailsSpiel 2.0 - Eine Phänomenologie des Computerspiels
Martin Franger
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• Author(s): Martin Franger • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Communication StudiesMagisterarbeit aus dem Jahr 2007 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, Note: 1,3, Unive...
View full detailsArtificial Intelligence and Games
Georgios N. Yannakakis, Julian Togelius
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• Author(s): Georgios N. Yannakakis | Julian Togelius • Publisher: Springer • Publisher Imprint: Springer • BISAC: Artificial Intelligence - GeneralBook content class- and industry-tested by leading academic lecturers, researchers and game develo...
View full detailsEntertainment Computing - Icec 2021: 20th Ifip Tc 14 International Conference, Icec 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings
Jannicke Baalsrud Hauge
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• Author(s): Jannicke Baalsrud Hauge • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainme...
View full detailsEntertainment Computing - Icec 2012: 11th International Conference, Icec 2012, Bremen, Germany, September 26-29, 2012, Proceedings
Marc Herrlich
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• Author(s): Marc Herrlich • Publisher: Springer • Publisher Imprint: Springer • BISAC: Software Development & Engineering - Computer GraphicsThis book constitutes the refereed proceedings of the 11th International Conference on Entertainment...
View full detailsStep Into the Metaverse: How the Immersive Internet Will Rewrite How the World Operates
Mark Van Rijmenam
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• Author(s): Mark Van Rijmenam • Publisher: Wiley • Publisher Imprint: Wiley • Subject: Computer Science and Information Technology • BISAC: Internet - GeneralAn incisive glimpse into the future of the internet In Step into the Metaverse: How the...
View full detailsEntertainment Computing - Icec 2018: 17th Ifip Tc 14 International Conference, Held at the 24th Ifip World Computer Congress, Wcc 2018, Poznan, Poland
Esteban Clua
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View full detailsKompetenzförderung durch Computerspiele: Eine Betrachtung des kompetenzfördernden Potenzials unterhaltender Computerspiele anhand von "StarCraft 2"
Marius Koch
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• Author(s): Marius Koch • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: GeneralBachelorarbeit aus dem Jahr 2017 im Fachbereich Pädagogik - Sonstiges, Note: 1,3, Universität Paderborn, Sprache: Deutsch, Abstract: Das Spielen vo...
View full detailsEntertainment Computing--ICEC 2009
Stéphane Natkin
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• Author(s): Stéphane Natkin • Publisher: Springer • Publisher Imprint: Springer • BISAC: User InterfacesFrom the Back CoverThis book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ...
View full detailsEntertainment Computing - Icec 2004: Third International Conference, Eindhoven, the Netherlands, September 1-3, 2004, Proceedings
Matthias Rauterberg
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• Author(s): Matthias Rauterberg • Publisher: Springer • Publisher Imprint: Springer • BISAC: Artificial Intelligence - GeneralThe advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the us...
View full detailsEntertainment Computing - Icec 2015: 14th International Conference, Icec 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
Konstantinos Chorianopoulos
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• Author(s): Konstantinos Chorianopoulos • Publisher: Springer • Publisher Imprint: Springer • BISAC: Computer ScienceFrom the Back CoverThis book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computin...
View full detailsEntertainment Computing - Icec 2023: 22nd Ifip Tc 14 International Conference, Icec 2023, Bologna, Italy, November 15-17, 2023, Proceedings
Paolo Ciancarini
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• Author(s): Paolo Ciancarini • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Comp...
View full detailsComputerlinguistik und Texttechnologie. Sprachliche Parallelwelten im Dialog zwischen Videospielen und Realität
Sarah Insacco
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• Author(s): Sarah Insacco • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Languages - GeneralStudienarbeit aus dem Jahr 2018 im Fachbereich Informatik - Computerlinguistik, Note: 14, Justus-Liebig-Universität Gie en, Sprache: ...
View full detailsDie Entwicklung der deutschen Computerspielbranche. Untersuchung der Risiken und positiven Auswirkungen von Computerspielen
Simon Crins
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• Author(s): Simon Crins • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Media StudiesStudienarbeit aus dem Jahr 2015 im Fachbereich Medien / Kommunikation - Medienökonomie, -management, Note: 1,0, SRH Hochschule Riedlingen, Sp...
View full detailsMotivated Reinforcement Learning: Curious Characters for Multiuser Games
Kathryn E. Merrick
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• Author(s): Kathryn E. Merrick • Publisher: Springer • Publisher Imprint: Springer • BISAC: Computer ScienceMotivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation e...
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