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The Evolution of Video Games - Technology Books Children's Reference & Nonfiction
Baby Professor
Paperback
• Author(s): Baby Professor • Publisher: Baby Professor • Publisher Imprint: Baby Professor • Subject: Computer Science and Information Technology • BISAC: Games & Activities - Video & Electronic GamesThe technology of computers and video...
View full detailsEntertainment Computing: Technologies and Application
Ryohei Nakatsu
Hardcover
• Author(s): Ryohei Nakatsu • Publisher: Springer • Publisher Imprint: Springer • BISAC: Interactive & MultimediaThis volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been...
View full detailsEntertainment Computing: Technologies and Application
Ryohei Nakatsu
Paperback
• Author(s): Ryohei Nakatsu • Publisher: Springer • Publisher Imprint: Springer • BISAC: Information TechnologyThis volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been takin...
View full detailsÜbersetzung von Computerspielen in Spielfilme am Beispiel von "Silent Hill"
Bianca Lipp
Paperback
• Author(s): Bianca Lipp • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Communication StudiesStudienarbeit aus dem Jahr 2010 im Fachbereich Medien / Kommunikation - Sonstiges, Universität Wien (Theater- Film- und Medienwissens...
View full detailsThe Pleasures of Computer Gaming: Essays on Cultural History, Theory and Aesthetics
Melanie Swalwell, Jason Wilson
Paperback
• Author(s): Melanie Swalwell | Jason Wilson • Publisher: McFarland & Company • Publisher Imprint: McFarland & Company • BISAC: Video & Electronic This collection of essays situates the digital gaming phenomenon alongside broader deba...
View full detailsFrom Pixels to Play - The Art and Science of Video Games: The Art and Science of Video Games
Tibor Guzsvinecz
Hardcover
• Author(s): Tibor Guzsvinecz • Publisher: Intechopen • Publisher Imprint: Intechopen • BISAC: Computer ScienceIn this book, the role of video games is examined within the contexts of entertainment, education, and technology. The chapters present...
View full detailsBeyond Edutainment: Exploring the Educational Potential of Computer Games
Simon Egenfeldt-Nielsen
Paperback
• Author(s): Simon Egenfeldt-Nielsen • Publisher: Lulu.com • Publisher Imprint: Lulu.com • BISAC: GeneralComputer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer ga...
View full detailsComputer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
A. Jahn-Sudmann
Paperback
• Author(s): A. Jahn-Sudmann • Publisher: Springer • Publisher Imprint: Palgrave MacMillan • BISAC: Video & MobileInternationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural poten...
View full detailsSpiel 2.0 - Eine Phänomenologie des Computerspiels
Martin Franger
Paperback
• Author(s): Martin Franger • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Communication StudiesMagisterarbeit aus dem Jahr 2007 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, Note: 1,3, Unive...
View full detailsBook of Video Games: 1980 - 1990
Rafet Gurel
Paperback
• Author(s): Rafet Gurel • Publisher: Createspace Independent Publishing Platform • Publisher Imprint: Createspace Independent Publishing Platform • BISAC: HistoryThis is the second book of the Book of Video Games series about arcade, video and c...
View full detailsBook of Video Games: 1990 - 2000
Rafet Gurel
Paperback
• Author(s): Rafet Gurel • Publisher: Createspace Independent Publishing Platform • Publisher Imprint: Createspace Independent Publishing Platform • BISAC: HistoryThis book is the third one in a series of books about arcade, video and computer ga...
View full detailsEntertainment Computing - Icec 2015: 14th International Conference, Icec 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
Konstantinos Chorianopoulos
Paperback
• Author(s): Konstantinos Chorianopoulos • Publisher: Springer • Publisher Imprint: Springer • BISAC: Computer ScienceFrom the Back CoverThis book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computin...
View full detailsGamers: Ghosts in the Machine
Mel Croucher
Paperback
• Author(s): Mel Croucher • Publisher: Extremis Publishing Ltd. • Publisher Imprint: Extremis Publishing Ltd. • BISAC: Programming - GamesThe twenty ghosts in the machine who created the biggest entertainment industry the world has ever known.Thi...
View full detailsGrand Research Challenges in Games and Entertainment Computing in Brazil - Grandgamesbr 2020-2030: First Forum, Grandgamesbr 2020, Recife, Brazil, Nov
Rodrigo Pereira Dos Santos
Paperback
• Author(s): Rodrigo Pereira Dos Santos • Publisher: Springer • Publisher Imprint: Springer • BISAC: Networking - GeneralThis book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Br...
View full detailsEntertainment Computing - ICEC 2007: 6th International Conference Shanghai, China, September 15-17, 2007 Proceedings
Lizhuang Ma
Paperback
• Author(s): Lizhuang Ma • Publisher: Springer • Publisher Imprint: Springer • BISAC: User InterfacesThis book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organize...
View full detailsPlay AI: Machine Learning and Video Games
Michael Joseph McCarron
Paperback
• Author(s): Michael Joseph McCarron • Publisher: Independently Published • Publisher Imprint: Independently Published • BISAC: Artificial Intelligence - Natural Language ProcessingPlay AI: Machine Learning and Video Games is a book about the imp...
View full detailsComputer Games II
David N. L. Levy
Paperback
• Author(s): David N. L. Levy • Publisher: Springer • Publisher Imprint: Springer • BISAC: Video & MobileLong before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing...
View full detailsRetro Gaming with Raspberry Pi: Nearly 200 Pages of Video Game Projects
The Makers of the Magpi Magazine
Paperback
• Author(s): The Makers of the Magpi Magazine • Publisher: Raspberry Pi Press • Publisher Imprint: Raspberry Pi Press • BISAC: Programming - GamesThe 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had th...
View full detailsKompetenzförderung durch Computerspiele: Eine Betrachtung des kompetenzfördernden Potenzials unterhaltender Computerspiele anhand von "StarCraft 2"
Marius Koch
Paperback
• Author(s): Marius Koch • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: GeneralBachelorarbeit aus dem Jahr 2017 im Fachbereich Pädagogik - Sonstiges, Note: 1,3, Universität Paderborn, Sprache: Deutsch, Abstract: Das Spielen vo...
View full detailsThe Casino, Card and Betting Game Reader: Communities, Cultures and Play
Mark R. Johnson
Paperback
• Author(s): Mark R. Johnson • Publisher: Bloomsbury Academic • Publisher Imprint: Bloomsbury Academic • BISAC: Card Games - GeneralCasino games and traditional card games have rich and idiosyncratic histories, complex subcultures and player prac...
View full detailsCHI PLAY 14, ACM SIGCHI Annual Symposium Computer-Human Interface in Play
Chi Play 14 Conference Committee
Paperback
• Author(s): Chi Play 14 Conference Committee • Publisher: ACM • Publisher Imprint: ACM • BISAC: General
Big Computer Games: Enhanced Edition
David H. Ahl
Hardcover
• Author(s): David H. Ahl • Publisher: Lulu.com • Publisher Imprint: Lulu.com • BISAC: Programming - GeneralThird in the Creative Computing series of best-selling computer games books, Big Computer Games contains 12 challenging games for solo and...
View full detailsEntertainment Computing - Icec 2018: 17th Ifip Tc 14 International Conference, Held at the 24th Ifip World Computer Congress, Wcc 2018, Poznan, Poland
Esteban Clua
Paperback
• Author(s): Esteban Clua • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 201...
View full detailsAdvances in Computer Games: Many Games, Many Challenges
H. Jaap Van Den Herik
Hardcover
• Author(s): H. Jaap Van Den Herik • Publisher: Springer • Publisher Imprint: Springer • BISAC: Programming - Games1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrs...
View full detailsEntertainment Computing: ICEC 2010
Hyun Seung Yang, Rainer Malaka, Junichi Hoshino
Paperback
• Author(s): Hyun Seung Yang | Rainer Malaka | Junichi Hoshino • Publisher: Springer • Publisher Imprint: Springer • BISAC: User InterfacesThe 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul...
View full detailsStaatliche Regulierung von Computerspielen
Michael Habermann, Holger Beck
Paperback
• Author(s): Michael Habermann | Holger Beck • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Sociology - GeneralStudienarbeit aus dem Jahr 2008 im Fachbereich Soziologie - Medien, Kunst, Musik, Note: 2, Johann Wolfgang Goethe-U...
View full detailsThe Video Games Textbook
Wardyga, Brian J.
Paperback
• Author(s): Wardyga | Brian J. • Publisher: Taylor & Francis • Publisher Imprint: CRC Press • Subject: Computer Science and Information Technology • BISAC: Programming - GamesThe Video Games Textbook takes the history of video games to the n...
View full detailsAdvances in Computer Games: Many Games, Many Challenges
H. Jaap Van Den Herik
Paperback
• Author(s): H. Jaap Van Den Herik • Publisher: Springer • Publisher Imprint: Springer • BISAC: Computer Science1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst t...
View full detailsEntertainment Computing and Serious Games: First Ifip Tc 14 Joint International Conference, Icec-Jcsg 2019, Arequipa, Peru, November 11-15, 2019, Proc
Erik Van Der Spek
Paperback
• Author(s): Erik Van Der Spek • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainm...
View full detailsHandbook of Computer Game Studies
Joost Raessens, Jeffrey Goldstein
Paperback
• Author(s): Joost Raessens | Jeffrey Goldstein • Publisher: MIT Press • Publisher Imprint: MIT Press • BISAC: Video & ElectronicA broad treatment of computer and video games from a wide range of perspectives, including cognitive science and ...
View full detailsBig Computer Games: Enhanced Edition
David H. Ahl
Paperback
• Author(s): David H. Ahl • Publisher: Lulu.com • Publisher Imprint: Lulu.com • BISAC: Programming - GeneralThird in the Creative Computing series of best-selling computer games books, Big Computer Games contains 12 challenging games for solo and...
View full detailsTwo Bit Circus and the Future of Entertainment
Elise Lemle
Paperback
• Author(s): Elise Lemle • Publisher: Springer • Publisher Imprint: Springer • BISAC: Interactive & MultimediaThis brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based ou...
View full detailsComputer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears
A. Jahn-Sudmann
Hardcover
• Author(s): A. Jahn-Sudmann • Publisher: Springer • Publisher Imprint: Palgrave MacMillan • BISAC: Video & MobileInternationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural poten...
View full detailsPlaying to Win: Sports, Video Games, and the Culture of Play
Thomas P. Oates
Paperback
• Author(s): Thomas P. Oates • Publisher: Indiana University Press • Publisher Imprint: Indiana University Press • BISAC: Cultural & Social AspectsIn this era of big media franchises, sports branding has crossed platforms, so that the sport, ...
View full detailsThe Digital Gaming Handbook
Dillon
Paperback
• Author(s): Dillon • Publisher: Taylor & Francis • Publisher Imprint: CRC Press • Subject: Computer Science and Information Technology • BISAC: Programming - GamesThe Digital Gaming Handbook covers the state-of-the-art in video and digital g...
View full detailsEntertainment Computing--ICEC 2009
Stéphane Natkin
Paperback
• Author(s): Stéphane Natkin • Publisher: Springer • Publisher Imprint: Springer • BISAC: User InterfacesFrom the Back CoverThis book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ...
View full details