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The Evolution of Video Games - Technology Books Children's Reference & Nonfiction

Baby Professor

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• Author(s): Baby Professor • Publisher: Baby Professor • Publisher Imprint: Baby Professor • Subject: Computer Science and Information Technology • BISAC: Games & Activities - Video & Electronic GamesThe technology of computers and video...

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Übersetzung von Computerspielen in Spielfilme am Beispiel von "Silent Hill"

Bianca Lipp

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• Author(s): Bianca Lipp • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Communication StudiesStudienarbeit aus dem Jahr 2010 im Fachbereich Medien / Kommunikation - Sonstiges, Universität Wien (Theater- Film- und Medienwissens...

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Grand Research Challenges in Games and Entertainment Computing in Brazil - Grandgamesbr 2020-2030: First Forum, Grandgamesbr 2020, Recife, Brazil, Nov

Rodrigo Pereira Dos Santos

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• Author(s): Rodrigo Pereira Dos Santos • Publisher: Springer • Publisher Imprint: Springer • BISAC: Networking - GeneralThis book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Br...

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Entertainment Computing and Serious Games: First Ifip Tc 14 Joint International Conference, Icec-Jcsg 2019, Arequipa, Peru, November 11-15, 2019, Proc

Erik Van Der Spek

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• Author(s): Erik Van Der Spek • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainm...

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Entertainment Computing: Technologies and Application

Ryohei Nakatsu

Hardcover

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• Author(s): Ryohei Nakatsu • Publisher: Springer • Publisher Imprint: Springer • BISAC: Interactive & MultimediaThis volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been...

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Two Bit Circus and the Future of Entertainment

Elise Lemle

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• Author(s): Elise Lemle • Publisher: Springer • Publisher Imprint: Springer • BISAC: Interactive & MultimediaThis brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based ou...

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Entertainment Computing and Serious Games: International Gi-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

Ralf Dörner

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• Author(s): Ralf Dörner • Publisher: Springer • Publisher Imprint: Springer • BISAC: Programming - GamesFrom the Back CoverThe aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing...

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Gamers: Ghosts in the Machine

Mel Croucher

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• Author(s): Mel Croucher • Publisher: Extremis Publishing Ltd. • Publisher Imprint: Extremis Publishing Ltd. • BISAC: Programming - GamesThe twenty ghosts in the machine who created the biggest entertainment industry the world has ever known.Thi...

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Computer Games as a Sociocultural Phenomenon: Games Without Frontiers - War Without Tears

A. Jahn-Sudmann

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• Author(s): A. Jahn-Sudmann • Publisher: Springer • Publisher Imprint: Palgrave MacMillan • BISAC: Video & MobileInternationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural poten...

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Infinite Playgrounds: Gaming as the Architecture of Tomorrow

Jane Thomason

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• Author(s): Jane Thomason • Publisher: Springer • Publisher Imprint: Springer • BISAC: Programming - Games

From Pixels to Play - The Art and Science of Video Games: The Art and Science of Video Games

Tibor Guzsvinecz

Hardcover

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• Author(s): Tibor Guzsvinecz • Publisher: Intechopen • Publisher Imprint: Intechopen • BISAC: Computer ScienceIn this book, the role of video games is examined within the contexts of entertainment, education, and technology. The chapters present...

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More Playful User Interfaces: Interfaces That Invite Social and Physical Interaction

Anton Nijholt

Hardcover

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• Author(s): Anton Nijholt • Publisher: Springer • Publisher Imprint: Springer • BISAC: Artificial Intelligence - GeneralFrom the Back CoverThis book covers the latest advances in playful user interfaces - interfaces that invite social and physic...

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Entertainment Computing: Technologies and Application

Ryohei Nakatsu

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• Author(s): Ryohei Nakatsu • Publisher: Springer • Publisher Imprint: Springer • BISAC: Information TechnologyThis volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been takin...

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Awesome Inner Workings Of Video Games

Arie Kaplan

Hardcover

₹2,431
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• Author(s): Arie Kaplan • Publisher: Lerner Publications • Publisher Imprint: Lerner Publications • Subject: Computer Science and Information Technology • BISAC: Games & Activities - Video & Electronic GamesGamers, beware--your video gam...

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The Digital Gaming Handbook

Dillon

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₹5,344
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• Author(s): Dillon • Publisher: Taylor & Francis • Publisher Imprint: CRC Press • Subject: Computer Science and Information Technology • BISAC: Programming - GamesThe Digital Gaming Handbook covers the state-of-the-art in video and digital g...

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Intelligent Technologies for Interactive Entertainment: First International Conference, Intetain 2005, Madonna Di Campaglio, Italy, November 30 - Dece

Mark Maybury

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₹3,672
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• Author(s): Mark Maybury • Publisher: Springer • Publisher Imprint: Springer • BISAC: Artificial Intelligence - GeneralFrom November 30 to December 2, 2005, INTETAIN 2005 was held in beautiful Madonna di Campiglio, on the majestic mountains of t...

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CHI PLAY 14, ACM SIGCHI Annual Symposium Computer-Human Interface in Play

Chi Play 14 Conference Committee

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• Author(s): Chi Play 14 Conference Committee • Publisher: ACM • Publisher Imprint: ACM • BISAC: General

Entertainment Computing: ICEC 2016: 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings

Günter Wallner

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• Author(s): Günter Wallner • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 20...

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Spiel 2.0 - Eine Phänomenologie des Computerspiels

Martin Franger

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• Author(s): Martin Franger • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Communication StudiesMagisterarbeit aus dem Jahr 2007 im Fachbereich Medien / Kommunikation - Multimedia, Internet, neue Technologien, Note: 1,3, Unive...

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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5 JavaScript and WebGL2

Sung

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• Author(s): Sung • Publisher: Springer Verlag • Publisher Imprint: Apress • Subject: Computer Science and Information Technology • BISAC: Programming - GamesFrom the Back CoverDevelop a 2D game engine that will give you the experience and core u...

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Artificial Intelligence and Games

Georgios N. Yannakakis, Julian Togelius

Hardcover

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• Author(s): Georgios N. Yannakakis | Julian Togelius • Publisher: Springer • Publisher Imprint: Springer • BISAC: Artificial Intelligence - GeneralBook content class- and industry-tested by leading academic lecturers, researchers and game develo...

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Entertainment Computing - Icec 2012: 11th International Conference, Icec 2012, Bremen, Germany, September 26-29, 2012, Proceedings

Marc Herrlich

Paperback

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• Author(s): Marc Herrlich • Publisher: Springer • Publisher Imprint: Springer • BISAC: Software Development & Engineering - Computer GraphicsThis book constitutes the refereed proceedings of the 11th International Conference on Entertainment...

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Entertainment Computing - Icec 2021: 20th Ifip Tc 14 International Conference, Icec 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings

Jannicke Baalsrud Hauge

Paperback

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Original price ₹12,429
Original price ₹12,429
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• Author(s): Jannicke Baalsrud Hauge • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainme...

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Staatliche Regulierung von Computerspielen

Michael Habermann, Holger Beck

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• Author(s): Michael Habermann | Holger Beck • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Sociology - GeneralStudienarbeit aus dem Jahr 2008 im Fachbereich Soziologie - Medien, Kunst, Musik, Note: 2, Johann Wolfgang Goethe-U...

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Intelligent Technologies for Interactive Entertainment: 10th Eai International Conference, Intetain 2018, Guimarães, Portugal, November 21-23, 2018, P

Paulo Cortez

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• Author(s): Paulo Cortez • Publisher: Springer • Publisher Imprint: Springer • BISAC: Interactive & MultimediaThis book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Ent...

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Entertainment Computing - Icec 2018: 17th Ifip Tc 14 International Conference, Held at the 24th Ifip World Computer Congress, Wcc 2018, Poznan, Poland

Esteban Clua

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• Author(s): Esteban Clua • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 201...

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Kompetenzförderung durch Computerspiele: Eine Betrachtung des kompetenzfördernden Potenzials unterhaltender Computerspiele anhand von "StarCraft 2"

Marius Koch

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• Author(s): Marius Koch • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: GeneralBachelorarbeit aus dem Jahr 2017 im Fachbereich Pädagogik - Sonstiges, Note: 1,3, Universität Paderborn, Sprache: Deutsch, Abstract: Das Spielen vo...

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The Digital Gaming Handbook

Adams, Rick

Hardcover

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• Author(s): Adams | Rick • Publisher: Taylor & Francis • Publisher Imprint: CRC Press • Subject: Computer Science and Information Technology • BISAC: Programming - GamesThe Digital Gaming Handbook covers the state-of-the-art in video and dig...

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Entertainment Computing - Icec 2015: 14th International Conference, Icec 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

Konstantinos Chorianopoulos

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• Author(s): Konstantinos Chorianopoulos • Publisher: Springer • Publisher Imprint: Springer • BISAC: Computer ScienceFrom the Back CoverThis book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computin...

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Die Entwicklung der deutschen Computerspielbranche. Untersuchung der Risiken und positiven Auswirkungen von Computerspielen

Simon Crins

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• Author(s): Simon Crins • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Media StudiesStudienarbeit aus dem Jahr 2015 im Fachbereich Medien / Kommunikation - Medienökonomie, -management, Note: 1,0, SRH Hochschule Riedlingen, Sp...

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Entertainment Computing - Icec 2023: 22nd Ifip Tc 14 International Conference, Icec 2023, Bologna, Italy, November 15-17, 2023, Proceedings

Paolo Ciancarini

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• Author(s): Paolo Ciancarini • Publisher: Springer • Publisher Imprint: Springer • BISAC: Hardware - Personal Computers - GeneralThis book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Comp...

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Entertainment Computing--ICEC 2009

Stéphane Natkin

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• Author(s): Stéphane Natkin • Publisher: Springer • Publisher Imprint: Springer • BISAC: User InterfacesFrom the Back CoverThis book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ...

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Computerspielsucht. Gefährdungsgruppe Kinder und Jugendliche?

Christian Schubert

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Current price ₹1,887
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• Author(s): Christian Schubert • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: GeneralStudienarbeit aus dem Jahr 2008 im Fachbereich P�dagogik - Medienp�dagogik, Note: 1,3, Universit�t Erfurt (Interdisziplin�res Seminar der Le...

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Step Into the Metaverse: How the Immersive Internet Will Rewrite How the World Operates

Mark Van Rijmenam

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• Author(s): Mark Van Rijmenam • Publisher: Wiley • Publisher Imprint: Wiley • Subject: Computer Science and Information Technology • BISAC: Internet - GeneralAn incisive glimpse into the future of the internet In Step into the Metaverse: How the...

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Computerlinguistik und Texttechnologie. Sprachliche Parallelwelten im Dialog zwischen Videospielen und Realität

Sarah Insacco

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₹2,141
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• Author(s): Sarah Insacco • Publisher: Grin Verlag • Publisher Imprint: Grin Verlag • BISAC: Languages - GeneralStudienarbeit aus dem Jahr 2018 im Fachbereich Informatik - Computerlinguistik, Note: 14, Justus-Liebig-Universität Gie en, Sprache: ...

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Motivated Reinforcement Learning: Curious Characters for Multiuser Games

Kathryn E. Merrick

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• Author(s): Kathryn E. Merrick • Publisher: Springer • Publisher Imprint: Springer • BISAC: Computer ScienceMotivated learning is an emerging research field in artificial intelligence and cognitive modelling. Computational models of motivation e...

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