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3D Video and Its Applications

by Takashi Matsuyama
Save 35% Save 35%
Current price ₹7,277.00
Original price ₹11,194.00
Original price ₹11,194.00
Original price ₹11,194.00
(-35%)
₹7,277.00
Current price ₹7,277.00

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Book cover type: Hardcover
  • ISBN13: 9781447141198
  • Binding: Hardcover
  • Subject: N/A
  • Publisher: Springer
  • Publisher Imprint: Springer
  • Publication Date:
  • Pages: 346
  • Original Price: EUR 99.99
  • Language: English
  • Edition: 2012
  • Item Weight: 635 grams
  • BISAC Subject(s): Software Development & Engineering / Computer Graphics and Artificial Intelligence / Computer Vision & Pattern Recognition

From the Back Cover

3D video technology is the latest innovation in information media technology.

This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.

Topics and features:

  • Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras
  • Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras
  • Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation
  • Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression
  • Highlights the remaining challenges and the exciting avenues for future research in 3D video technology
  • Developed from more than 15 years of the authors' research in the field, to inspire others working in this fascinating area

This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.

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