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Digital Culture and Society

by Julia Ramírez Blanco
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Current price ₹2,267.00
Original price ₹3,238.00
Original price ₹3,238.00
Original price ₹3,238.00
(-30%)
₹2,267.00
Current price ₹2,267.00

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Book cover type: Misc
  • ISBN13: 9783837631531
  • Binding: Misc
  • Subject: N/A
  • Publisher: Columbia University Press
  • Publisher Imprint: Columbia University Press
  • Publication Date:
  • Pages: N/A
  • Original Price: USD 35.0
  • Language: English
  • Edition: N/A
  • Item Weight: 431 grams
  • BISAC Subject(s): Media Studies

Digital Culture & Society is a refereed international journal fostering discussion about the ways in which digital technologies, platforms, and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiry into digital media theory. The journal provides a venue for publication of interdisciplinary research, developments in contemporary theory, and methodological innovation in digital media studies. It invites reflection on how culture evolves through the use of digital technology, and how conversely culture influences the development of digital technology itself. The inaugural issue Digital Material/ism presents methodological and theoretical insights into digital materiality and materialism.

Ramón Reichert teaches new media and digital culture at the University of Vienna. His research explores the various intersections between new media, visual culture, and identity politics with a specific interest in web economies, software studies, social media, digital (social) methods, and issue mapping online.

Annika Richterich is an assistant professor in digital culture at Maastricht University. Her research focuses on practices of collaboration, learning, and innovation in hacking communities.

Pablo Abend is a postdoctoral reseacher in the project "Modding and Editor-Games" at the University of Cologne. His research interests include game studies, geomedia, and participatory media cultures.

Mathias Fuchs is professor of art and civic media and director of the Gamification Lab at Leuphana University, Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies.

Karin Wenz is assistant professor of media culture at Maastricht University and director of studies of the MA in Media Culture. Her research fields are digital media, media aesthetics, digital games, hacking and making communities.

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