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Digital Culture & Society (Dcs): Vol. 7, Issue 1/2021 - Laborious Play and Playful Work II

by Karin Wenz
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Original price ₹4,856.00
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Current price ₹4,046.00

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Book cover type: Paperback
  • ISBN13: 9783837653878
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Transcript Publishing
  • Publisher Imprint: Transcript Publishing
  • Publication Date:
  • Pages: 200
  • Original Price: USD 35.0
  • Language: English
  • Edition: N/A
  • Item Weight: 273 grams
  • BISAC Subject(s): Media Studies

As DIY digital maker culture proliferates globally, research on these practices is also maturing beyond conceptual speculation and propositional dogma. Nevertheless, particular terminologies dominate beyond their Anglo-Saxon contexts, and technocultural histories of digital making are often rendered as over-simplified technomyths and hagiographies of selected gurus. This issue brings together contributions from cultural-historical perspectives, technology and design histories and historiographies, as well as alternative histories related to postcolonial resistance. The papers give voice to hidden antecedents that play a role in maker subcultures and their social imaginaries. Alongside peer-reviewed articles, the special issue will feature an interview with Peter Harper, Centre for Alternative Technology in Wales, by Simon Sadler. The interview sheds light on the "Exhibition of People's Technology" that was displayed at the Moderna Museet during the landmark United Nations Conference on the Human Environment in Stockholm in June 1972. Very little has been published on this compelling exhibition.

Pablo Abend (PhD) is the scientific coordinator of the Research School "Locating Media" at the University of Siegen. He is interested in geomedia, situated methodologies, participatory culture, and Science and Technology Studies.

Sonia Fizek (Dr.) is a digital games, design and media scholar. She was senior lecturer in the School of Informatics and Design at Abertay University in Dundee. Before joining Abertay, she was a post-doctoral researcher at the Centre for Digital Cultures at Leuphana University Lüneburg. Fizek is an active member of the research community as an associate editor of the Journal of Gaming and Virtual Worlds, and a board member for multiple initiatives and journals, such as: Digital Culture and Society Journal, Digital Games Research Association (British DiGRA), Replay. The Polish Journal of Game Studies, and Journal of the Philosophy of Games, amongst many others. Her current research focuses on the relationship between digital games and automation. She looks at self-playing games, automated gameplay, and algorithmic players to understand the essence of and the fascination with self-acting playful systems.

Mathias Fuchs (Dr.) is an artist, musician and media scholar. He is the director of the Gamification Lab at Leuphana University in Lüneburg. He is a pioneer in the field of game art and is a leading scholar in game studies and directs a project on Gamification that is funded by the German Research Council (2018-2021).

Karin Wenz (Dr.) is an assistant professor of Media Culture at Maastricht University, Netherlands, and director of studies of the MA Media Culture.

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