Skip to content

Booksellers & Trade Customers: Sign up for online bulk buying at trade.atlanticbooks.com for wholesale discounts

Booksellers: Create Account on our B2B Portal for wholesale discounts

Gamification in Higher Education: A How-To Instructional Guide

by Sier Adare-Tasiwoopa ápi
Save 35% Save 35%
Current price ₹3,054.00
Original price ₹4,697.00
Original price ₹4,697.00
Original price ₹4,697.00
(-35%)
₹3,054.00
Current price ₹3,054.00

Imported Edition - Ships in 12-14 Days

Free Shipping in India on orders above Rs. 500

Request Bulk Quantity Quote
+91
Book cover type: Paperback
  • ISBN13: 9781642673937
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Taylor & Francis
  • Publisher Imprint: Routledge
  • Publication Date:
  • Pages: 252
  • Original Price: GBP 35.99
  • Language: English
  • Edition: N/A
  • Item Weight: 390 grams
  • BISAC Subject(s): Schools / Levels / Higher

Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.

This book presents actual examples from gamified college courses, furnishing strategies and detailed plans for integrating gamification, regardless of the subject area, discipline, or modality. Moreover, the step-by-step how-to aspects of gamification that do not require expensive, proprietary gaming software set this book apart from others in the field. Gamification in Higher Education explores ways to incorporate real-world simulations and promote critical thinking skill, while focusing on storytelling through which to draw in students and help them get into the game, both literally and figuratively. Additionally, the book examines gamification research and how it can be used to support reluctant learners who normally struggle with complex course content. The authors share their experiences with what has worked and, more importantly, what has not worked in adding gamification to their courses.

This key resource offers educators a practical guide that will take instructors step-by-step through the design, development, and implementation of game elements, games, and fully gamified courses without using costly specialized software. Its conversational tone endeavors to put educators, whether novice, mid-career, or veteran, at ease with the process of gamification.

Sierra Adare-Tasiwoopa ápi is the instructional technologist for Nevada State University, USA.

Nathan K. Silva is a biology lecturer at Nevada State University, USA.

Trusted for over 49 years

Family Owned Company

Secure Payment

All Major Credit Cards/Debit Cards/UPI & More Accepted

New & Authentic Products

India's Largest Distributor

Need Support?

Whatsapp Us