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Hideo Kojima: Progressive Game Design from Metal Gear to Death Stranding

by Bryan Hikari Hartzheim
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Current price ₹8,375.00
Original price ₹8,575.00
Original price ₹8,575.00
Original price ₹8,575.00
(-2%)
₹8,375.00
Current price ₹8,375.00

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Book cover type: Hardcover
  • ISBN13: 9798765101681
  • Binding: Hardcover
  • Subject: N/A
  • Publisher: Bloomsbury Academic
  • Publisher Imprint: Bloomsbury Academic
  • Publication Date:
  • Pages: 208
  • Original Price: GBP 70.0
  • Language: English
  • Edition: N/A
  • Item Weight: 454 grams
  • BISAC Subject(s): Programming / Games, Interactive & Multimedia, and Media Studies

An exploration of the influential work of Hideo Kojima, creator of cinematic titles such as the blockbuster Metal Gear Solid franchise, which has moved over 50 million units globally, as well as Snatcher, Policenauts, and Death Stranding.

As the architect of the Metal Gear Solid franchise, Kojima is synonymous with the "stealth game" genre, where tension and excitement is created from players avoiding enemies rather than confronting them. Through the franchise, Kojima also helped to bridge the gap between games and other forms of media, arguing that games could be deep experiences that unearthed complex emotions from players on the same level as films or novels.

Drawing on archives of interviews in English and Japanese with Kojima and his team, as well as academic discourses of social/political games and cinematic narrative/world-building, this book examines Kojima's progressive game design as it applies to four key areas: socially-relevant narratives, cinematic aesthetics, thematically-connected systems, and reflexive spaces.

Dewinter, Jennifer: - Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.

Hartzheim, Bryan Hikari: - Bryan Hikari Hartzheim is Associate Professor of New Media at Waseda University in Tokyo, Japan. He teaches and researches on game studies, media industries, and Japanese popular culture in the School of International Liberal Studies and Graduate School of International Culture and Communication Studies. He is the co-editor of The Franchise Era: Managing Media in the Digital Economy(2019).

Kocurek, Carly A.: - Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at Illinois Institute of Technology, US, and researches the history and cultural practices of video gaming in the United States, and teaches courses on game studies, media studies, and digital humanities. Her current manuscript chronicles the development of early video game culture and gamer identity around the video game arcade during the 1970s and 1980s.

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