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Introduction to Game Programming in C++

by Alan Thorn
Save 17% Save 17%
Current price ₹5,258.00
Original price ₹6,310.00
Original price ₹6,310.00
Original price ₹6,310.00
(-17%)
₹5,258.00
Current price ₹5,258.00

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Book cover type: Paperback
  • ISBN13: 9781598220322
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Jones & Bartlett Publishers
  • Publisher Imprint: Jones & Bartlett Publishers
  • Publication Date:
  • Pages: 367
  • Original Price: USD 44.95
  • Language: English
  • Edition: N/A
  • Item Weight: 531 grams
  • BISAC Subject(s): Security / Network Security

Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games. With this book understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; find out how to integrate sound and music into your game.

Thorn, Alan: - Alan Thorn is an independent game developer, mathematician, and freelance programmer with more than 11 years of industry experience. He currently works as a consultant for some of the largest corporations in the entertainment and leisure arena, helping to deliver interactive DVDs, content management systems, and artificially intelligent software. He is also the author of Introduction to Game Programming with C++, DirectX9 User Interfaces: Design and Implementation, and DirectX 9 Graphics: The Definitive Guide to Direct 3D.

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